8-bit Software Disc Magazine (c) Duncan Webster 1991 Issue 12 May 1991 HINTS and TIPS: User: 8CT Hint: Speeded up Graphical Gears & Space Planets animations (issue 11) Text: Add a line that *SAVEs the picture after drawing, then for later loadings delete the draw routine and add a line that *LOADs the picture into screen memory. This way you do not have to wait for the picture to draw every time you run it. Users of TOOLKIT PLUS can issue the command *SCREEN which will save the current screen to disc. User: 8CT Hint: Concept car graphics Text: Try changing line 20 to *LOAD S.CONCEPT 3000 User: YJ2 Hint: *PRINTER command Text: The printer command *PRINTER (on a recent issue disc) and is used to "reset" your printer to iy's default state. It might not work with every printer but epson compatibles should not present problems. Ideally your !boot file to load your word processor should contain the *PRINTER command thus enabling you to issue the command *PRINTER from your word processor whenever you would like your printer reset. User: 105 In case any of you were wondering, YES the G.DESERT file on the issue 11 disc was not documented as I forgot to put it onto the menu. The file itself is a rather attractive picture of a desert. ---------------------------------------------------------------------- As mentioned earlier in the magazine, we have a new staff member at 8-bit Software by the name of Matthew Smith. He will be providing hints and tips on everything GAMES. If you have a game hint, problem or question, then write in marking your envelope GAMES EDITOR. Current hints and tips appear below. User: 7GE Name: Matthew Price GAMES EDITOR * Anyone wishing for a helping shove in the following games please write in stating your exact requirements ... Imogen, Thunderstruck. * Galaforce II hint - Press C and to access levels 1-50 * Imogen solution Passwords: Applesource Saxaphobia Fire-Works Duck-Egg-Blues Pavlov-Was-Here Tender-Hooks Balloonacy Babboonacy Down-And-Out Follow-Me Hamster-Jam Time-Flies Dripping-Stuff See-Sword Gnu-Problem Whip-It Imogen screens can be done in a any order The CAT is useful for jumping high or wide gaps The Monkey is useful for climbing and jumping off ropes The Wizard is useful for using/throwing objects. This month I will take you through the screen named "dripping-stuff". Each screen name contains a hint, this one meaning that you are to use the dripping stuff. From your staring position, walk left onto the next screen. Become the Monkey, climb the rope and jump right to collect the bottle. Go left to the bottom of the screen, walk right to underneath the leaky bucket, become Wizard, take out the bottle and catch a drop of the liquid. Walk right off the screen to underneath the plant, and drop the liquid at the base of it. Go back, collect more liquid, drop it at the plant again, and then once more - 3 times in all - and the plant should have grown to it's full height. Become Monkey, climb up, walk right and fall off the ledge on the next screen. Go to underneath the leaky bottle, collect some liquid, and walk left all the way to the screen with the dog on it. Become monkey, climb the rope, walk left to near the dog, become wizard, drop liquid into the dog'g bowl. The dog should now die. Jump over him, walk left to the rope, become monkey, climb rope, get potion, become wizard and use potion. That is the end of the screen. Another soon. If you are really lazy, and would like to see the end of the game, then write to the address below enclosing a blank 5.25 80 track formatted disc and RETURN POSTAGE. I will return the saved position which you should just load up then press . Matthew Price GAMES EDITOR (8-bit Software) ---------------------------------------------------------------------- User: 7GE Matthew Price GAMES EDITOR * AIRWOLF Solution & Hints HINTS: Always go slowly round the caverns - trouble is usually around the corner. You have 4 main shields - the loss of one being indicated by a BELL type noise. In each main shield, the are 8 minor shields, the loss of one being indicated by a low pitched DRUM type noise. Holding down a cursor key will pause the game. Holding down a cursor key and pressing a "nudge" button will cause 1 "frame" of movement - useful for manovering in tight spaces. Mission 1 From your start position, fly left (avoiding the bouncing ball) and shoot accurately the switch in the middle of the MUSHROOM shaped object to stop the object and open the door. Fly to the opened door, hold down SCROLL LEFT and shoot a fairly large hole in the wall on the left. Release the scroll left key (and wait until it is safe to do so), fly down the third passage, go left at the bottom, then down the small gap (this is only possible when the helicoptor is facing you), line the scientist with the middle of the bottom of the helicoptor, and fall on top of him. You have now rescued the first scientist, and you should now return to base. To do this fly upwards, then left towards the wall. Destroy the whole wall, and when the IRON GIRDER leaves from the bottom, fly up behind it. At the top, fly left slightly and wait for the girder to go down. When it does, quickly fly left and up. Shoot a large hole in the wall, and wait for the BOUNCING ALIENS to get out of the way, and then fly through the small cavern to the hole you shot earlier. Press SCROLL RIGHT, and wait until it is safe to fly right, then go and wait in-between the two falling rocks. Wait until it is safe to go, then do so. Repeat this procedure to fly to the start position. Let the helicoptor drop down on the pad. Mission one is now complete. Mission 2 Follow the IRON GIRDER to the top of it's path, then fly left into the large cavern as described in mission 1. Locate a button in the bottom left of the cavern - shoot it. Locate the MUSHROOM and shoot the button in the middle of it. Fly up and left slightly. Press SCROLL DOWN here and you should see the SCIENTIST. Rescue him and return to base as described in mission 1. Mission 2 now complete. Mission 3 and 4 next month ...