Introduction | INTRO |
(M/CODE) (Normal sprite code) | |
(PART_1) | |
(PART_2) | |
Sprite definer | DEFINER |
(DEF_1) | |
(DEF_2) | |
Super sprite code | SS/CODE |
Demonstrations | M/CODE |
DEMO:1 | |
M/CODE | |
DEMO:2 | |
M/CODE | |
DEMO:3 | |
M/CODE | |
DEMO:4 | |
M/CODE | |
DEMO:5 | |
SS/CODE | |
DEMO:6 | |
CODE_2 | |
DEMO:7 |
The introduction should be loaded by
CHAIN "INTRO"
and the sprite definer by:
CHAIN "DEFINE"
Access to the machine code routines, and to the sprite definer are described in sections 4 and 6 respectively.
Copyright (c) 1983, BEEBUG Publications Ltd.
All rights reserved. No part of this manual may be reproduced by any means without prior consent of the copyright holder.
The accompanying computer package SPRITES, which is supplied on disc or tape, is also subject to copyright. No part of SPRITES shall be copied for the purpose of loan, resale or donation; except for the routines M/CODE and SS/CODE which may be incorporated into games and similar programs by the user.
Published by BEEBUG Publications Ltd.,
PO BOX 50, St Albans, Herts, England.