Professional, Released On Cassette Only
Game Type : Strategy; Flight Simulator
Standalone Release(s) : 1984: 747, Doctorsoft, £9.95
Compilation Release(s) : None
Stated compatibility : Electron
Actual compatibility : Electron
Supplier : DOCTORSOFT, 258 Coneygree Road, Stanground, PETERBOROUGH
Disc compatibility : Unknown.
Briefing Summary (Also refer to 'Flight Plan' table)
In general, falps allow slow flight without stalling. Stall speed is 200 knots without Flaps, 100 knots with Flaps.
Both Flap and Gear create extra drag.
In steady climb or descent with constant Power, control speed with Pitch (Nose Up/Down). Use Horizon position and VSI (Vertical Speed Indicator) to monitor Pitch changes.
In level flight control speed with Power. Watch for Height loss in turns.
(7 'Nav' points or 'Navaids' including LHR and GAT runways.)
Pointer on compass points at selected Navaid. associated range and bearing also displayed.
If Hdg (Heading) agrees with bearing, with no wind, aircraft will pass over Navaid. To 'intercept' a specified bearing (say 90 towards a runway), if the bearing is more (say 105) steer more (say 135) and the bearing will reduce to the desired value. Gradually turn back to 'capture' the correct bearing.
Start approach well out, starting down from 3000ft at 10nm Range. Don't forget Flap and Gear (refer to Table). Aim for a 3 degree slope down to the Runway (300ft per mile). Follow up with power to control speed.
Use the ILS (Instrument Landing System) if landing in the 90 direction at LHR or GAT. Localiser shows Left/Right deviation, Glideslope shows Up/Down deviation, from ideal path down to runway.
If all is well reduce sink around 100ft, reduce Power to idle after touchdown. If not OK, 'Go-around' again, Pull up, full Power, Gear and Flap as normal after Takeoff.
Instructions' Source : 747 (Doctorsoft) Inner Inlay
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