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BY FAIR MEANS OR FOUL

 

 

Professional, Originally Released On Cassette Only

 

Game Alias          : PRO BOXING SIMULATOR

Game Type          : Arcade; Beat-'Em-Up

Author             :

Standalone Release(s)   : 1987: BY FAIR MEANS OR FOUL, Superior/Acornsoft, £9.95

Compilation Release(s) : 1990: PLAY IT AGAIN SAM 12, Superior/Acornsoft, £9.95

Stated compatibility    : Electron

Actual compatibility    : Electron

Supplier            : SUPERIOR/ACORNSOFT

Disc compatibility     : Unknown

 

 

Instructions

The objective of the game is to defeat each of the opposing boxers over 15 rounds or within five chances (lives).

 

In the Two Player Mode, you complete against a friend. In the One Player Mode you complete against the computer, and attempt to become the World Champion by defeating six opponents, each in turn more difficult to beat. Once you have become the World Champion, you then continue to defend your title against tough opponents.

 

The chances (lives) remaining for each boxer are indicated in the top corners, inside the silhouettes of men on the BBC Micro version. The changing colour of each silhouette indicates a moderate chance and green indicates a very good chance of achieving a successful foul move. On the Electron version, the safety factor is indicated by the red/white oblongs.

 

Apart from foul moves, there are also of course the standard legal moves, including punches and blocks. It will be noticed that a knock-out does not normally indicate the end of a bout, simply the end of a round exhausting all of the boxer's energy. This energy is then restored at the beginning of the next round.

 

If two players become too close, they will automatically go into a hold position and cross sides of the ring. On repetition of this move, a player runs the risk of forfeiting a chance (life).

 

Game Controls

 

Quit Game ....................................... 0

Start One Player Game ........................... 1

Start Two Player Game ........................... 2

Joystick/Keyboard Selection Player 1 ............ 3

Joystick/Keyboard Selection Player 2 ............ 4

Pause On/Off .................................... 5

Crowd On/Off .................................... 6

Sound FX On/Off ................................. 7

 

On the Electron version, either the First-Byte interface (FBJ) or the Plus 1 interface (JOY) may be used for joystick control.

 

Summary Of Joystick Positions

Moves marked with * are foul moves.

 

      FIRE BUTTON NOT PRESSED                  FIRE BUTTON PRESSED

Guard High   Jerk Back   *Head Butt      Guard High   Punch     Upper Cut

           \     |      /                         \     |     /

Backward --------o--------- Forward      *Knee ---------o---------- *Kick

           /     |      \                         /     |     \

Guard Low      Duck      DuckPunch      Guard Low  Body Blow*Groin Punch

 

Moves are for a right-facing character.

Moves are reversed for a left-facing character.

 

Keyboard Options

 

                              Option KY1

            Player 1                              Player 2

       Q       W       E                     I       O       P

 

       A       o       D                     K       o       +

 

       Z       X       C                     <       >       ?

 

Fire:       ESCAPE                               CURSOR LEFT

________________________________________________________________________

 

               Option KY2                         Option KEY

      Player 1           Player 2                  Player 1

          F                  *                         *

 

      Z   o   X          <   o   >                 Z   o   X

 

          C                  ?                         ?

 

Fire:     G                RETURN                    RETURN

________________________________________________________________________

 

 

Instructions' Source   : PLAY IT AGAIN SAM 12 (Superior/Acornsoft) Inner Inlay

 

Review (Electron User) - "It's A Knockout!"

In spite of its rather peculiar title, BY FAIR MEANS OR FOUL (BFMOF) is in fact a boxing game in the mould of Tynesoft's THE BIG KO. I first became aware of the game's development well over a year ago, and was about to consign it to legend when it dropped through my letterbox.

 

Like THE BIG KO and the various karate games that have appeared on the Electron, BFMOF allows you to execute a variety of boxing moves. These include a body blow, uppercut, standard punch and duck punch - all perfectly legal manoeuvres. You can also move backwards and forwards and block your opponent's blows by engaging either a high guard or low guard. These are the fair moves. You can however, also execute four foul moves - head butt, knee, kick and groin punch - hence the name of the game.

 

Like any boxing match, the fights are supervised by a referee who will try to ensure a good clean fight. However, there are times when his attention wanders, so if you want to play dirty, strike quickly.

 

The probability of executing a foul move without attracting the referee's attention is indicated by the colour of a box below your score. If it is red then you will certainly be spotted, and red/white indicates that you stand a reasonable chance of getting away with it. A white silhouette gives the all clear to any dirty move.

 

The referee's attention is constantly changing, so he may be watching one competitor with an eagle eye while the other may be able to execute all kinds of ungentlemanly moves. You start off with five lives and will lose one if you are caught attempting an illegal move.

 

Each player - you can square up to another human or the computer - has an energy level which falls every time your opponent lands a punch. When it reaches zero you lose a life. Fortunately, your energy builds up gradually, but you will have difficulty in avoiding your opponent for any length of time. Your energy is restored to maximum at the end of each round, so you can sometimes hang on long enough to fight another day.

 

Rounds are one minute long, and the time can seem to go very quickly if you are losing. If neither player manages a knockout, the one with the highest energy level at the end of the round is the winner. The defeated player loses a life.

 

Like author Michael Simpson's other game, WAY OF THE EXPLODING FIST, BFMOF pits you against a number of increasingly skilful and vicious opponents. Your first only knows a few moves and is a fairly clean fighter. Later ones can call on a wider range of skills and manoeuvres and do not hesitate to use them.

 

The ring scene graphics are not particularly impressive, and the game seems rather devoid of colour - a start contrast to EXPLODING FIST. However, the animation of the two boxers is very lifelike, as they swing their arms and jump around on their toes.

 

The crowd certainly believes in audience participation. If you manage to land a punch, a little "Get him!" or "Again!" speech bubble appears in the air behind you. If you manage to win a round, your fans go wild and celebrate with a deafening roar.

 

However, they are not particularly patient, and will soon start to shout "Chicken!" if you are seen to be avoiding the action. The referee is a little more subtle - he just goes to sleep. Above all, the audience likes to see clean fighting, and if you or your opponent stoop to ungentlemanly tactics, the audience will soon voice its disapproval by booing the offender.

 

The players can be controlled using either the keyboard or joysticks, and the controls can be selected individually - one player can use the keyboard and the other a joystick.

 

You can switch the sound on and off at will, and if you don't like the crowd encouraging or booing you, simply turn them off as well. The game features a demonstration mode that can give you a good idea of strategy and gameplay. Watch it closely.

 

BY FAIR MEANS OR FOUL is the result of a well-used idea approached from a different direction and, as such, has been implemented well.

Martin Reed

 

* * * Second Opinion * * * (Electron User)

I'm not one to stop up until three o' clock in the morning just to see Mike Tyson slogging it out with some other prize-fighter. However, I did enjoy this conversion of the popular blood sport.

 

The graphics are quite good, though they certainly aren't the best I've seen. The animation is reasonably fast and the sound is OK. Overall a competent arcade combat game that deserves to do well.

Janice Murray

 

Sound ........................... 6

Graphics ........................ 7

Playability ..................... 8

Value for money ................. 8

Overall ......................... 8

 


ELECTRON USER 6. 4