CLASSIC ARCADE GAMES
Professional, Originally Released On Cassette, ADFS 1D00 Disc And DFS 1D00 Disc
Game Alias : COMPENDIUM OF CLASSIC ARCADE GAMES
Game Types : Arcade (1 Text Adventure)
Standalone Release(s) : 1987: CLASSIC ARCADE GAMES, Database Publications, £3.99
Compilation Comprises : 1. SNAPMAN, Database
2. ALIEN INTRUDERS, Database
3. PANZER ASSAULT, Database
4. MAYDAY, Database
Stated compatibility : Electron
Actual compatibility : Electron, BBC B, B+ and Master 128
Supplier : DATABASE, Europa House, Adlington Park, Adlington,
MACCLESFIELD SK10 4NP. Tel: 0625 878888
Disc compatibility : ADFS 1D00, CDFS 1D00, DFS 1D00
SNAPMAN
In this close relative of the arcade favourite you must guide your man sucessfully through the maze, matching energy pellets and avoding hostile aliens.
Game Controls
Z - Left, X - Right, : - Up, / - Down
ALIEN INTRUDERS
This is an exciting version of the all-time classic. With only your laser for protection, you must destroy waves of alien intruders that threaten you.
Game Controls
Z - Left, X - Right, <RETURN> - Fire
PANZER ASSAULT
Get ready for battle! You are a tank commander engaged in vicious street combat against encircling enemy forces. How long can you stay out before you are overwhelmed?
Game Controls
Z - Left, X - Right, : - Up, / - Down, <SHIFT> - Fire
S/Q - Sound/Quiet, <ESCAPE> - Abandon Game
There is also a joystick option.
MAYDAY
A futuristic adventure game to challenge your powers of deduction as you guide the sole survivor of a stricken space freighter through the wreckage of his craft.
Most keywords can be abbreviated to a single letter followed by a full stop.
Instructions' Source : CLASSIC ARCADE GAMES (Database) Inner Inlay
Review (EUG)
When games describe themselves as "classic", it's best to tread with caution. Database Publications' collection of four machine code arcade games is a case in point; on either tape or disk you get SNAPMAN, ALIEN INTRUDERS, PANZER ASSAULT and MAYDAY and you'll probably agree that the majority do not sound too familiar. True classics are very recognisable: most computers have their clones of TETRIS, HOPPER and PAC-MAN that can be thus described. What can make all the difference is the modesty of the packaging. It's when others describe them as classics, after an amount of time has passed, that they can rightly claim the title.
It might be a bit harsh to begin a review this way as Database Publications do
not claim these four games are brand spanking new classics of the time. Rather,
they seek to collate some of those clones referred to; possibly that even
possess such an elitist accolade.
SNAPMAN, not altogether unsurprisingly, is the new version of PAC-MAN with four
different coloured ghosts and a yellow munching circle you must navigate around
a maze. Subtle differences to the Acornsoft SNAPPER are in there - instead of
dots, you follow a green line trail, the ghosts are more closely related to the
original PAC-MAN arcade game and a collision with one of them and your character
sinks smoothly into oblivion - but it's not as professionally presented
vis-a-vis loading and title screens. There's no joystick option yet the arcade
screen layout
does seem neater, the sprites 'cuter' and the execution speed perfect.
It's a nice reworking although the original SNAPPER is so popular, and appears
on so many compilations, that it was never destined to take its crown.
Next on the menu are those rows of Space Invaders that move slowly (in fact,
not so slowly in this version) from side to side and down the screen towards
your laser at the bottom. Protecting you are three big yellow blobs under which
you can take shelter or blast away from underneath in order to hit the ALIEN
INTRUDERS who are pounding away at them from the top. The 'official', if that's
the right word, release of this game is Micro Power's ELECTRON INVADERS.
Actually, INTRUDERS is just a little bit better in terms of sprites, speed and
addictiveness. Making a fantastic use of colour and seamlessly doing about a
million different things at once, it's a real achievement on the little
Electron and incredibly fast on a Turbo one or BBC.
Even the 'reporter' that scrolls across the top of the screen is incorporated.
But it falls down, like the first, on its boring high-score table and
introductory screen plus lack of joystick option.
There's no doubting that these first two games are the best. The coding and
screen layouts are faultless and the sprites very colourful. It's with the move
to PANZER ASSAULT that things get stranger. This is a maze game where you
control a tank, and although this is mostly a m/code game it's just a CHR$
definition you control, set in a maze with enemy tanks appearing out of
nowhere. You must simply blast a set number of tanks each level until you are
blasted away by one of them. This may be an arcade game but it could never be
in the same league as the earlier
ones! It does what it's supposed to, includes a joystick option and also has a
nice layout on screen. Supposedly, it's another classic? Afraid not. It's
original yet it's unimaginative and boring. Placed here, it serves only as a
kind of ironic reinforcement that cloning sell-out tried and tested' arcade
games can result in holding one's attention span longer than a brand new one!
The title MAYDAY also sounds rather unfamiliar but one might suspect this was
to be a version of the BOMBER arcade game. It's not. Extraordinarily, this game
is actually a text adventure!! Now this has to be the most predictable
shot in the foot for reviewing purposes. Media that describes itself as a
compendium of arcade games (classic or not!) needs to adhere to that
categorisation. It's as annoying as when, as a child in BOOTS, you picked up
the latest 8 bit game, saw the graphics on the back cover and after buying it
realised they were from the AMIGA or ST version!
Of course, there are no graphics in MAYDAY. You are faced with a Mode 6 screen
with the location description and choice of GO NORTH, etc. The adventure in
itself is best suited to beginners and takes place on a troubled space
freighter in the future. In point of fact, if you like text adventures, it's
not all that bad at all. But it's not a classic and it's not an arcade. And
most importantly, it shouldn't appear on a compilation that states that it is!
Europress, the new name for Database, have released this disk into the Public
Domain so you can pick it up in most libraries for just one pound. If you are
new to the Electron then you'll probably enjoy those two 'true' classics and
spend a little time playing around with PANZER and MAYDAY. Remember also that,
from a sales point of view, the title CLASSIC ARCADE GAMES sounds much better
than FOUR GAMES and, without its original title, it might never have made it to
review.
A final point to make is there are only a very rare number of disks that work
with Electron ADFS's PAGE set to &1D00. This is one of them! Consider it...
Dave Edwards, EUG #51