HIDE AND SEEK
Professional, Originally Released On Cassette Only
Game Type : Educational; Ages 5-12
Author : Gloria Callaway
Standalone Release(s) : 1984: HIDE AND SEEK, Acornsoft/ASK, £9.95
Compilation Release(s) : 1985: BEST FOUR - LANGUAGE, ASK, £9.95
Stated compatibility : Electron/BBC Dual Version
Actual compatibility : Electron, BBC B, B+ and Master 128
Supplier : A.S.K., London House, 68 Upper Richmond Road, LONDON SW15
Disc compatibility : Unknown
Instructions
HIDE AND SEEK is a lively, colourful set of games designed to encourage and develop skills important for learning to read. Objects are put into boxes and hidden by shutters. The player then has to remember where the objects were hidden! Sounds easy? With just six very different objects young children will succeed quickly, but try it when you have to remember the whereabouts of nine different the whereabouts of nine different flowers. Even adults find the more difficult memory games challenging!
The last two games help improve reading and spelling, as well as memory. Dozens of pictures are used and the player has to remember which one is missing from the set that was shown and either "read it" or "spell the name".
In all A.S.K. programs
<RETURN> Remember: once you have typed in your response a program will
< icon > deal with it until you press the <RETURN> key.
<ESCAPE> You can always return to the beginning of a program by pressing
< icon > the <ESCAPE> key.
<DELETE> You can rub out anything typed in, before the <RETURN> key is
< icon > pressed, by using the <DELETE> key.
<_Hand_> Means : Please press the space bar to carry on with the program
< icon >
< ? > Means : the program did not expect the response it has just re-
< face > ceived. Perhaps there was a typing error? In any case, to carry
on, just press the space bar and try again.
<CTRL> All of our programs incorporate sound. There are various volume
levels - holding down the <CTRL> key and pressing the <S> will
<S> change the level - keep pressing the keys until you are happy
with the volume.
Note: The program will not run on computers that have 0.1 operating systems.
Introduction
The games in HIDE AND SEEK are variations on Pelmanism and the age old "Kim's Game". They are designed to develop short term memory and other skills important for learning to read.
In "Hide It" and "Seek It", objects are put into boxes, which then close, and you have to remember where the different objects are hidden. There are lots of different objects, making it enjoyable for children of all ages.
In "What's missing?", the objects are again put into the boxes, but this time the boxes open and one objects is found to be missing. You have to identify which one, and type in or read its name. To help you, a dictionary is provided later in the booklet.
Pairs or small groups can play, taking turns at guessing and using the keyboard. A reader can help a non-reader to use the dictionary. Parents will often find that their children are better at the games than they are!
How To Use It
HIDE AND SEEK starts by displaying a menu. Decide which game you want to play, press A, B or C and then the <RETURN> key. Bear in mind while choosing that "Find It" is a little easier than "Seek It" because it only has six boxes. "What's missing?" involves reading and spelling as well.
Find It
Six pictures appear one by one in the box at the bottom left hand corner of the screen and are transferred to the block of six boxes. Watch carefully: you have to remember which picture goes in which box.
When all of the boxes are full, their shutters close. Once you have pressed the space bar one of the pictures is then shown in the bottom box, and you have to decide in which of the six boxes it is hidden. Having decided, you can look in that box to see if you are right. Press the space bar to move the cursor (the little blue square) to the chosen box and then the <RETURN> key to open it.
If you're right, the box will stay open and you'll get another object to find. If not, you get another turn at locating the same picture and if you get it wrong again, the correct box is opened for you. When all the boxes are open, those whose contents you remembered correctly are flashed. Count them to see how well you did. After that, press the <SPACE BAR> for another game.
Seek It
In "Seek It" you must now choose one of four different games to play. As for "Find It", you have to remember which picture went into which box, but now there are nine boxes. Type in A, B, C or D for the game you want and then press the <RETURN> key.
Games A and B: Each picture appears in the bottom box one at a time as before. This time, you can choose which box to put it in by using the <SPACE BAR> and pressing the <RETURN> key. Once all the boxes are full, the shutters descend, and the play is the same as for "Find It". When all the shutters are open, press the <SPACE BAR> and you will be shown which pictures you found. Press the <SPACE BAR> again, and you will be shown the time you took on a scorecard.
Game C: Now the pictures are put into the boxes for you. When all the boxes are full, they remain open until you press the <SPACE BAR>. Now the game continues as for A and B.
Game D: This is the hardest of the hour games; the shutters close immediately after each box is filled. When all the boxes are full, press the <SPACE BAR> to continue.
The cursor jumps from box to box, eventually settling on one of them. You now have to remember what is in it. The <SPACE BAR> now causes the pictures to appear one by one in the bottom box. When you see the picture that you think is in the chosen box, press the <RETURN> key and it will open. If you were correct, your success will be remembered, the shutter will close again and the cursor will go to another box. The game ends when all the pictures have been found. You are then shown a scorecard as before.
What's missing?
Decide whether you want to try reading or spelling, press A or B, and then the <RETURN> key.
Read It: In this game, as the objects appear in the boxes their names appear at the bottom of the screen. Read the names and remember which boxes the objects went into, then when you are ready, press the <SPACE BAR> to continue. When all of the boxes are full, each one then flashes, its name appears and the shutter closes. All the shutters then open again to show that one of the objects is missing. You are asked "What's missing?" and an objects is suggested, e.g. "The elephant?". Pressing the <SPACE BAR> will reveal the other choices. When you think you have found the right one, press the <RETURN> key. If you are right, the missing objects will appear. You get three tries and then the object will be shown to you.
Spell the Name: This time you are sked to put the objects into the boxes yourself. Use the <SPACE BAR> to choose a box and press <RETURN> to move the object into it (remembering where it is). When all the boxes are full, the boxes flash and the shutters close. The game continues in a similar fashion to "Read It" except that now when the shutters open, revealing one object missing, you have to type in the object's name. If you spell the name incorrectly or type in a word that is not in the dictionary, the <?> symbol appears.
Dictionary
SHAPES CREATURES PEOPLE VEHICLES BUILDINGS PLANTS
circle cat baby bicycle castle fir tree
diamond elephant boy bus church geranium
heart fish clown car house oak tree
rectangle owl girl caravan hut rose
square parrot man lorry school tulip
triangle pig woman pram windmill violet
Educational notes
This game is a variation on many old favourites such as pelmanism, Happy Families and Snap, which help children distinguish between visual symbols, either pictorial or graphic. Hide & Seek has a place in school and in the home, alongside these other activities, and can be used at several different levels. For very young children it may be necessary for the parent or teacher to play the game a few times in order to decide which is the best level to start on.
Memory is an area of learning which is still under investigation. Children devise their own strategies for memorising the places of the objects on the screen, and may be able to explain them. Two or three children, or a parent or child, can co-operate in using the program, and this is probably the best way. Children exchange idea and maybe take turns guessing the boxes, or choosing places, possibly explaining to companions why they are choosing a particular position.
In the last game, where the children have to read and respond with the names of objects typed on the keyboard, the dictionary will be useful both to look up and to help correct spellings. (The computer will not 'accept' mis-spellings, so there is an incentive to get it right.)
Many of the objects pictured are shown on the screen in sets: buildings, plants, people, vehicles, etc. When the children are choosing boxes for pictures, "setting" helps the memory in most cases. ("All the PEOPLE were on the top line, so it must be one of these boxes...") Questioning by the parent or teacher may encourage such categorising. This can be extended by activities involving grouping sets of toy cars, animals etc., and using plastic hoops allows the introduction of the concept of Venn diagrams (though one probably wouldn't use the name at this stage).
The game has been tried with a three year old playing with a parent, with a group of very slow learning seven year olds, and with confident adults among others. In each case, providing the level chosen was appropriate, there was a lot of debate, discussion and co-operation in joint attempts to open the boxes.
Instructions' Source : HIDE AND SEEK (Acornsoft/ASK) Booklet and Inner Inlay
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