HOUSE - IT'S QUITE GOOD REALLY
Public Domain, Originally Released On DFS 1100 Disc
Game Type : Text Adventure
Author : Bazza
Standalone Release(s) : 1991: HOUSE - IQGR, Bazzasoft, PD
Compilation Release(s) : None
Stated compatibility : Electron/BBC
Actual compatibility : Electron, BBC B, B+ and Master 128
Supplier : www.8bs.com
Disc compatibility : CDFS E00, DFS E00
Instructions
Supplied without instructions. All instructions on screen.
Review (EUG)
Besides needing the appropriate kit on an ADFS Electron, this review will also be required if you already have a copy of the adventure game HOUSE - IQGR for the BBC. It is intended not just to give the standardised opinion but so too to document the game plus its conversion from the BBC. AND to show how to patch up the bug hiding in it making it unplayable past a certain location.
The company "Bazzasoft" produced a good few BBC/Electron Public
Domain titles in the late Eighties and early Nineties with one of its more
noted releases being the Bazzasoft Adventure Programming System (B.A.P.S.). The
adventure HOUSE - IQGR was created on this system and runs in Mode 6 with over
45 locations, lots of messages and numerous puzzles.
The scene is London where you seem to have acquired a luxury detached house just
a road from Downing Street (occupied by Margaret Thatcher!). However, one day
your pride and joy, your BBC Micro, disappears from your bedroom. With a few
elements of PD game INSOMNIA, what is to follow as you navigate the house and
its environs is a humorous if not a little trippy jaunt featuring screaming
wildly, leaping from high locations, visiting the funny farm and exchanging one
item for another.
Oh, yes, and don't forget an excess of murder. Each death you sustain by a
wrong move brims with sarcasm - yet beating your brother's guinea-pig to a
pulp, blowing up a whole location of people and observing a very messy game of
politics where Neil Kinnock seems to be doing his 'Hannibal Lecter' are all
excesses not for the weak-stomached!
You immediately wonder about several of what could be called the politically
incorrect aspects of HOUSE - IQGR. Several of its characters, quite apart from
Thatcher and Kinnock, are defamed to an extent by the ensuing events. For
example, footballer Terry Fennick is a drink-driver and John Kirenan (IRA
member), on request, whips up a DIY bomb. That said, their notorious activities
at the time of the game's writing [1992 - Ed] are certainly not celebrated and
the black humour associated with their appearance still works today! Some might
say that, before the
internet took hold, PD was the true place for games that were a little
'risque'. What most will find really incredible though is that this game, less
than two years later, was carried by the mainstream Acorn disk of THE MICRO
USER Volume 12 Number 6!
There are eight characters in total and, in a more fantastical sense, Dot
Cotton, Saddam Hussein and a vampire are all quickly discovered roaming weird
locations; almost all of which are readily accessible right from the start. The
text describing them, and the locations, is well-written, free from spelling
errors, nicely formatted and of a very high standard. Take for example:
"You hand the purple harmless iridescent butterfly to the
insectcollectologist, who puts it in a matchbox in an armoured suitcase in a
titanium safe which he welds closed and wraps up in clingfilm before heading
homewards."
Definitely a big improvement on Scott Adams' "OK"! However, it's as
well to note that the parser on HOUSE - IQGR is not developed up to the same
grade. I was initially very frustrated to get endless "Sorry, you can't do
that..." messages when I tried to GET, TAKE, KILL, EAT, HIT a GUINEA-PIG
in one of the early locations. Because the message never changes, the parser seems
very limited; in actual fact, GET and GIVE are the only commands (apart from
compass directions) you're likely to need so if neither works, it's not a bug;
it's just that you haven't found the solution involving that particular object.
There is a bug in this game though, fortunately discovered and 'patched' during
the conversion to the Electron. Without wanting to give anything else away (at
least not until EUG publishes the solution!), it occurs when you must use the
DIY bomb. "That was probably a bad move," says the text as it
explodes and you are arrested...
However, instead of transporting you to a locked police cell, the BBC version
then prints "<undefined location>" and leaves you no
alternative but to QUIT. As it's now impossible to finish the game, it becomes
evident that THE MICRO USER probably didn't test this adventure much, if at
all! Luckily though, your EUG reviewer's fix has been included on the EUG #53
disk version. On THE MICRO USER's original effort (and possibly other PD
versions), add the lines below to "HOUSEGM":
120DEFPROClook:IF (1+R% MODMX)=2 AND (1+R% DIVMX)=7 THEN R%=R%-1
121IF (1+R% MODMX)=1 AND (1+R% DIVMX)=7 THEN R%=R%-7
122PROCform(2,DES$(1+R% MODMX,1+R% DIVMX)):M%=0:FOR S=1 TO OBJ:IF
?(obc-1+S)=R% AND OBD$(S)<>"<undefined>" M%=M%+1
The BBC/Electron version on EUG #53, with this surgery, retains everything (on both machines!) of the original apart from the bug. It also includes a lovely converted Mode 7 to Mode 1 loading screen specifically coded to appear even with the 64K Elk's extra memory enabled. With the game itself, there are just two more little features that require documentation. The first, a relatively minor point, is that when giving an item, you must type GIVE <x> TO <y> <RETURN> as GIVE <x> alone results in "Sorry, you can't do that...". The second is that there are longish pauses between location and location while memory is accessed. They aren't so long as to ruin the adventure though.
With the bug fixed, this documentation by your side and the requisite Acorn kit, you'll soon discover HOUSE - IQGR to be the very creme de la creme of PD adventures. Despite the limited parser, the witty text and simplicity of action will guide you through quite easily. It's of moderate difficulty - its title being an accurate description - and fluidly written. An almost perfect little adventure.
Dave Edwards, EUG #53