KARATE COMBAT
Professional, Originally Released On Cassette Only
Game Type : Arcade Beat-'Em-Up
Author : Martin Sykes
Standalone Release(s) : 1985: KARATE COMBAT, Superior, £9.95
Compilation Release(s) : 1987: FIVE STAR GAMES 2, Beau Jolly, £9.95
1988: 10 COMPUTER HITS 4, Beau Jolly, £9.95
1988: SUPERIOR COLLECTION 3, Superior/Acornsoft, £9.95
1989: KARATE COMBAT, Superior/Blue Ribbon, £2.99
Stated compatibility : Electron
Actual compatibility : Electron. Electron version also works on BBC.
Supplier : SUPERIOR/ACORNSOFT
Disc compatibility : ADFS 1D00
Instructions
Set in the realm of the mystic Orient, KARATE COMBAT pairs you, in thrillingly realistic battle, against 16 of the mightiest and most skilful exponents of "open-hand" fighting.
Each bout of Karate fighting lasts until one of the fighters has no energy remaining. The indicator on the top-right of the screen shows your energy. Your opponent's energy level is not shown, although at the start of each bout, the fighters' energy levels are equal. The score is shown at the top-left of the screen, and there are different scores for each manoeuver and for frequent changing of fighting style. Your aim is to defeat each opponent and ultimately battle against the 16th opponent The Master.
Practice Mode allows you to perfect your repertoire of manoeuvers. The 2-player mode allows you to play against a friend rather than competing against the computer.
Scoring
High punch ................. 30 High kick .................. 50
Low punch .................. 50 Low kick ................... 50
Successful block ........... 20 Flying kick ................ 60
Back sweep ................ 100
If a punch or kick is delivered accurately and is timed correctly, the score is doubled.
If a manoeuver is repeated too often, the judges will penalise the player by reducing his energy level.
Game Controls
Manoeuvers
Walk left ................... < High punch ................ A S
Walk right .................. > Low punch ................. A X
Left roll ................. X < Arm block ................... A
Right roll ................ X > High kick ................... M
Left jump ................. S < Low kick .................. M X
Right jump ................ S > Back sweep ................ M <
Jump up ..................... S Flying kick ............... M S
Turn round .............. SPACE
(Facing to the right in 1-player mode). Press the keys simultaneously.
2-Player Mode
1-Player Mode Left Man Right Man
LEFT ..................... < C Cursor Down
RIGHT .................... > V COPY
UP ....................... S A O
DOWN ..................... X Z L
HANDS .................... A CTRL I
FEET ..................... M X Cursor Up
TURN ................. SPACE SPACE ?
Q/W - Pause On/Off, f1/f2 - Sound On/Off
Joystick Controls
The game is compatible with the Electron First Byte Joystick Interface
Jump Up Flying Kick
Jump Left __ | __ Jump Right High Punch __ | __ High Kick
\__ | __/ \__ | __/
\|/ \|/
Walk Left ------+----- Walk Right Turn Left ------+----- Turn Right
__/|\__ __/|\__
__/ | \__ __/ | \__
Left Roll | Right Roll Low Punch | Low Kick
Arm Block Back Sweep
BUTTON NOT PRESSED BUTTON PRESSED
Instructions' Source : KARATE COMBAT (Superior) Back and Inner Inlay
Review (Electron User)
Martial arts games certainly seem to be popular at the moment, with KARATE COMBAT from Superior Software adding to the available range on this theme.
The game follows the usual format, with the scene set against an oriental
backdrop and the two players awaiting combat on the floor area. The referee
sits on the sidelines, ready to issue commands and keep track of the scores.
The game provides three options - practice, single player and two players.
Practice mode gives you the opportunity to knock spots off a stationary
punchbag. In this mode it is possible to practise all the available moves - and
there are quite a few - without the worry of being smashed to the ground by
your opponent.
The single player option lets you play against a computer-controlled opponent.
To see your opponent jumping, rolling and kicking with extra-ordinary speed and
dexterity is enough to send you scurrying back to the practice mode.
The third option allows two players to compete against each other, which probably
gives you more of a fair chance than playing against the computer.
There are sixteen different opponents, and each victory gives you a crack at a
new one. If you manage to beat the final opponent, known as The Master, you can
enter a draw to win a hundred pounds and a trophy.
The game may be played with either keyboard or joysticks, but using the keyboard is quite tricky due to the number of keys used to cover all the available moves. Joysticks are a much easier option. The graphics are colourful, smooth and flicker-free. Sound effects are also provided, with the option to toggle these on or off.
I can't get very excited about these martial arts games, but nevertheless this
version is as good as any I have seen.
Sound ........................... 7
Graphics ........................ 7
Playability ..................... 9
Value for money ................. 8
Overall ......................... 8
Geoff Turner, ELECTRON USER 3. 8