KILLA
Professional, Originally Released On Cassette Only
Game Type : Utility; Upgrade to game KILLER GORILLA
Author :
Standalone Release(s) : 1984: KILLA, Bit Twiddlers, £9.95
Compilation Release(s) : None
Stated compatibility : Electron
Actual compatibility : Electron
Supplier : BIT TWIDDLERS. No further information.
Disc compatibility : Unknown
Instructions
Instructions not supplied. All instructions on screen.
Review (Electron User)
Having gone ape over KILLER GORILLA, it was with keen anticipation that I received a copy of Killa, the upgrade produced by Bit Twiddlers. The immediate impact of the upgrade is the ability to do varied jumping, with or without the hammer. The jumps features are double, extended and double extended jumps.
However old habits die hard and it took me some time to familiarise myself with
these before I stopped throwing myself off the platforms. Once I had gained
some experience of them I found them invaluable in avoiding multiple fire
balls. Jumping with the hammer only really comes into play where there are gaps
in the platforms.
Climbing with the hammer is also useful and increases the point scoring
potential, although I found myself in a dilemma on a few occasions when holding
a hammer on a platform where another hammer was available. Should I run with
the first or wait and take the second? Initially, hesitation was my only
downfall.
While retaining the four stages within each level, the upgrade increases the
number of levels of seven, these being basically increases in speed. At level
7, the speed defeated my attempts to complete all the stages and provides a
challenge which in the long term will probably prove irresistible.
The extra lives at each of the first three stages, while useful, can also
prolong the game beyond the endurance of players wanting to take their turn. My
children were delighted while playing but frustrated while waiting.
There is also a practice mode, providing double the number of lives, which
allows the selection of any stage within any of the levels. However, on
successful completion of a stage, the game moves on to the next stage.
A shortcoming is that the practice mode must be selected before the loading of
KILLER GORILLA without any facility to switch between the practice and game
modes other than by reloading the programs. Apart from doubting the value of
this practice mode, I also felt as if I were cheating by going directly to a
stage without first completing previous stages.
Without doubt, the most useful facility of the upgrade is the pause. Which of
us, on the way to a good score, hasn't been interrupted by a telephone call or
a knock on the door?
Altogether, a welcome addition for the KILLER GORILLA addicts among us with the
pause facility being well worth the money.
F. J. Lancaster, ELECTRON USER 2. 1