MAKE SAM SMILE
Professional, Originally Released On Cassette Only
Game Type : Educational
Author :
Standalone Release(s) : 1984: MAKE SAM SMILE, <Unknown>, £5.95
Compilation Release(s) : None
Stated compatibility : Electron/BBC Dual Version
Actual compatibility : Electron, BBC B, B+ and Master 128
Supplier : Unknown
Disc compatibility : CDFS E00, DFS E00 (Assumed)
Instructions
Instructions currently unavailable.
Review (Electron User)
Three separate packages, Counting, Word Matching and Spelling are designed to help with the first steps in learning to read and count. Each is divided into three or four sections with activities relating to the growing skills of the children using them. All have superb graphics and a most appealing format.
Number recognition, learning to count and an introduction to simple addition
are all included in the activities of the first package, Counting. As with the
others in the series this program features Sam, a friendly little chap who's
very sad, but easily pleased by getting the right answers to his questions.
There are four games in the counting program. The first two require you to
match numerals with a number of objects. In Game 1 a random number of croaking
frogs, wriggling worms, skipping girls or barking dogs is displayed. I've
discovered eighteen different shapes so far.
The numeral cycles through from one to ten. If the number matches then <RETURN> should be pressed. If not, the spacebar should be used. Game two is similar except the numeral stays constant but the number of objects cycles through from one to ten.
Games three and four display two sets of different objects, and the total
number has to be matched with the numeral. This activity is a simple
introduction to the concept of counting.
It is most important that these programs are carefully introduced to a child by
an adult. The various aspects of each game are not really apparent from the
screen display and the child needs to be shown what to do.
Changing from one activity to another is achieved by pressing a function key
but there is no prompt on the screen to tell you when to do that.
I turned to the Word Matching program next. It has been designed to encourage
the child who's just beginning to read. Objects are displayed on the screen and
they have to be matched with the correct word. Again, this program only
requires the use of the Spacebar to reject a word, and <RETURN> to
indicate the correct answer.
The character Sam enters the screen and draws an empty box and a familiar
object with the word for the object above it. In Game one words are placed
randomly in the box until the correct match is obtained - the child is matched
word to word.
Game two requires the child to remember an object word that is flashed on to
the screen and match it correctly as the words are shown in turn.
Game three is the same but no dots are displayed after the object word leaves
the screen. In all three, incorrect responses cause successive letters of the
answer to appear.
The vocabulary is restricted but although the number of words is limited the
quality of the graphics is very high. An interesting feature is a caterpillar
that crawls along the bottom of the screen. Each correct response causes it to
crawl a little further until it reaches a leaf, then a butterfly emerges and
flutters back
across the screen. That piece of graphics is a real credit to the program.
Finally I tried out the Spelling package. This could not be introduced to a
child until the rudiments of word recognition were mastered. The vocabulary is
a subset of the Word Matching program and so forms a good follow up exercise.
However, spelling is a far higher level activity than the word matching
exercises and care should be taken that the child is ready for this type of
work.
John Woollard, ELECTRON USER 3. 6