OVERDRIVE
Professional, Originally Released On Cassette Only
Game Type : Arcade; Straight-Track Racing Game
Author : Peter Johnson
Standalone Release(s) : 1984: OVERDRIVE, Superior, £7.95
Compilation Release(s) : 1988: SUPERIOR COLLECTION 3, Superior/Acornsoft, £9.95
Stated compatibility : Electron
Actual compatibility : Electron, BBC B, B+ and Master 128
Supplier : SUPERIOR, Department C, Ground Floor, Regent House, Skinner
Lane, LEEDS 7
Disc compatibility : ADFS 1D00, CDFS 1D00, DFS 1D00
Instructions
A multi-stage 3D race for the World Drivers' Championship! There are five different stages including night, snow, desert and riverside scenes. To qualify for the next stage, you must finish in the top twelve - this is indicated by the bonus going into the blue region on the indicator.
Game Controls
Z - Left, X - Right, * - Accelerate, ? - Decelerate
Instructions' Source : OVERDRIVE (Superior) Inner Inlay
Review (Electron User)
Here's a game for all you budding world champions out there, just itching to climb into the seat of a fast, powerful car and drive to victory! In this motor racing simulation from Superior Software, you are in control of a potential race-winning car weaving through a seemingly endless field of cars through five different stages - rolling fields, night, snow, desert and riverside scenes.
Sounds easy? Well, believe me it isn't. To qualify for each stage you must
finish within the top twelve, which is signified by the bonus going into the
blue region of the indicator at the top of the screen.
This is no easy task. To qualify, you will have to compromise between speed and
avoiding crashes which will reset your speed to zero, leaving you to start once
more the steady acceleration up to a stomach-churning 225 miles an hour to
reach the elusive goal.
To add to this the stages get progressively harder with the realistic effect of
skidding on the snow and riverside scenes. The 3D graphic effects are superbly
executed with sharply drawn mountains and pyramids staying elusively in the
distance as your car eats up the miles.
The animation of the cars' movement is smooth and the good use of colours
greatly enhances the effect, making your red car easy to pick out amongst your
blue opponents.
The screen display is also very neatly set out with various indicators showing
your speed, score and bonus. However, despite this I do have a few minor
criticisms to make. The fact that I was given no option to turn the sound off
proved to quite an annoyance, as when you accelerate and decelerate there are
sounds moving accordingly in a chromatic scale. If you leave your speed
constant the sound too remains constant, leaving an often piercing noise
ringing constantly in your ears while you drive.
This is my main criticism although I would have also liked to have seen a few
bends to negotiate and would have preferred a name input in the five-place high
score table.
Nevertheless these criticisms do not detract from the enjoyment of the game.
Although obviously it does not provide the realism of a steering wheel, the
game controls are very simple. There are four keys - Z for left, X for right, *
and ? for acceleration and deceleration.
This ease of use and the smooth, well-executed graphics, together with it
being, to my knowledge, the only motor-racing simulation on the Electron
market, make OVERDRIVE well worth a look.
Ian Critchley, ELECTRON USER 3. 2