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PRO GOLF

 

 

Professional, Originally Released On Cassette Only

 

Game Type          : Golf Simulation

Author             :

Standalone Release(s)  : 1990: PRO GOLF, Atlantis, £2.99

Compilation Release(s) : None

Stated compatibility    : BBC/Electron Dual Version

Actual compatibility    : Electron, BBC B, B+ and Master 128

Supplier            : ATLANTIS, 28 Station Road, LONDON SE25 5AG

Disc compatibility     : ADFS 1D00, CDFS 1D00, DFS 1D00

 

 

Instructions

"A GOLF SIMULATION FOR 1 - 4 PLAYERS : SUNNINGDALE (ENGLAND) and PEBBLE BEACH (USA)

"Driving rain, freezing cold, almost dusk? No problem because now you can play two of the world's greatest golf courses without leaving the comfort of your own home."

 

PRO GOLF is a golf simulation for 1-4 players and features two famous courses, SUNNINGDALE (England) and PEBBLE BEACH (USA). Both courses are recorded on each side of the tape, with Sunningdale recorded first on one side and Pebble Beach recorded first on the other.

 

Game Options

Single Round:- (1-4 players). Choice of championship or medal tees. Scorecards displayed between holes.

 

Practice:- Get to know the game. Practice any hole from any tee using any wind or ground conditions.

 

WIND:- 0 (no wind) to 20 (severe wind). Constant:- Player chooses wind conditions and they remain constant throughout the round. Variable:- Computer decides wind conditions and may alter these slightly between strokes.

 

GROUND:- Wet, Normal or Dry. This may be a random choice by the computer or user defined to last one complete round. Ground conditions will effect bounce and putting. If playing on wet or normal ground with a high wind (variable), the ground may begin to dry out before the end of the round.

 

BACKSPIN:- (Irons only) the ball will not bounce as far when using backspin. In most cases, it will move backwards after the first bounce.

 

Playing The Game

Fairways:- Choose club, direction and strength of shot (with reference to the Club/Distance and Hazard effect tables). Press and release the space bar to start your swing and press the space bar again to hit the ball. Too early or too late and the ball will be sliced, pushed, pulled or hooked. All distances given are from tee to centre of green.

 

Greens:- Choose strength and direction of shot with reference to ground conditions and slope of green. Slope is between 1 (gentle) and 10 (severe). Arrow points downhill. Slope will have a progressively greater effect as the ball moves across the green. Press and release the space bar to start your swing and press the space bar again to hit the ball. Too early and the strength of shot will decrease, too late and the strength of the shot will increase. As the ball travels across the green the strength of the shot decreases. The strength remaining must be less than 24 for the ball to drop into the hole. If it is 24 or greater, the ball will continue with a slight random variation in direction. For any given strength, the ball will move roughly twice as far in dry conditions as in wet, with normal conditions lying half way between.

 

Club/Distance Table (Assumes Good Shot and Full Strength)

 

                      Distance (yards)     Max % diff.   Max           Bounce

                   travelled in air from   due to wind   allowance     Normal

      Club___________Tee________Fairway__________________needed________ground

       1 Wood        260          221          21%        12 degrees     7-37

       2 Wood        244          207          23%        13 degrees     7-35

       3 Wood        228          196          25%        14 degrees     7-33

       1 Iron        218          196          36%        20 degrees     7-29

       2 Iron        200          180          40%        22 degrees     7-28

       3 Iron        184          166          44%        24 degrees     7-27

       4 Iron        170          153          49%        26 degrees     7-26

       5 Iron        154          139          53%        28 degrees     7-25

       6 Iron        138          124          57%        30 degrees     7-24

       7 Iron        124          112          62%        32 degrees     7-23

       8 Iron        110           99          67%        34 degrees     7-22

       9 Iron         94           83          72%        36 degrees     7-20

      10 Sand iron    72           65          78%        38 degrees     7-18

 

Bounce varies with strength of shot. Wind has no effect on bounce. Ball will bounce further on dry ground, less on wet. Ball will only bounce on green or fairway, hazards immediately stop ball.

 

Effect Of Hazards

                                                              Random variation

                         Type of    Allowable   Reduction in  in chosen direc-

      Type of hazard_____lie__________clubs_______distance____tion plus/minus

      Heavy rough        Good      4-10 irons       33%          10 degrees

      Heavy rough        Bad       5-10 irons       48%          20 degrees

      Light rough        Good      3-10 irons       20%           5 degrees

      Light rough        Bad       4-10 irons       36%          10 degrees

      Trees               --       3-10 irons       17%           5 degrees  

      Bunkers             --      10 iron only      33%          20 degrees

      Edge of a bunker    --           all          17%           5 degrees

      Edge of water       --           all          17%           5 degrees

      Stands              --           all          36%           5 degrees

 

Out of bounds  - Penalty stroke if ball lands out of bounds

Water          - Penalty drop if ball lands in water

Banks          - Ball bounces in a random direction when landing on any bank.

 

Using wrong club from a hazard will not move ball but will cost a stroke.

 

Game Controls

O, P and <RETURN> keys to select CLUB, DIRECTION and FORCE. Other keys as indicated in the game. Press and release SPACE to start your SWING and press SPACE again to hit the ball.

 

 

Instructions' Source   : PRO GOLF (Atlantis) Inner Inlay

 

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