PRO GOLF
Professional, Originally Released On Cassette Only
Game Type : Golf Simulation
Author :
Standalone Release(s) : 1990: PRO GOLF, Atlantis, £2.99
Compilation Release(s) : None
Stated compatibility : BBC/Electron Dual Version
Actual compatibility : Electron, BBC B, B+ and Master 128
Supplier : ATLANTIS, 28 Station Road, LONDON SE25 5AG
Disc compatibility : ADFS 1D00, CDFS 1D00, DFS 1D00
Instructions
"A GOLF SIMULATION FOR 1 - 4 PLAYERS : SUNNINGDALE (ENGLAND) and PEBBLE BEACH (USA)
"Driving rain, freezing cold, almost dusk? No problem because now you can play two of the world's greatest golf courses without leaving the comfort of your own home."
PRO GOLF is a golf simulation for 1-4 players and features two famous courses, SUNNINGDALE (England) and PEBBLE BEACH (USA). Both courses are recorded on each side of the tape, with Sunningdale recorded first on one side and Pebble Beach recorded first on the other.
Game Options
Single Round:- (1-4 players). Choice of championship or medal tees. Scorecards displayed between holes.
Practice:- Get to know the game. Practice any hole from any tee using any wind or ground conditions.
WIND:- 0 (no wind) to 20 (severe wind). Constant:- Player chooses wind conditions and they remain constant throughout the round. Variable:- Computer decides wind conditions and may alter these slightly between strokes.
GROUND:- Wet, Normal or Dry. This may be a random choice by the computer or user defined to last one complete round. Ground conditions will effect bounce and putting. If playing on wet or normal ground with a high wind (variable), the ground may begin to dry out before the end of the round.
BACKSPIN:- (Irons only) the ball will not bounce as far when using backspin. In most cases, it will move backwards after the first bounce.
Playing The Game
Fairways:- Choose club, direction and strength of shot (with reference to the Club/Distance and Hazard effect tables). Press and release the space bar to start your swing and press the space bar again to hit the ball. Too early or too late and the ball will be sliced, pushed, pulled or hooked. All distances given are from tee to centre of green.
Greens:- Choose strength and direction of shot with reference to ground conditions and slope of green. Slope is between 1 (gentle) and 10 (severe). Arrow points downhill. Slope will have a progressively greater effect as the ball moves across the green. Press and release the space bar to start your swing and press the space bar again to hit the ball. Too early and the strength of shot will decrease, too late and the strength of the shot will increase. As the ball travels across the green the strength of the shot decreases. The strength remaining must be less than 24 for the ball to drop into the hole. If it is 24 or greater, the ball will continue with a slight random variation in direction. For any given strength, the ball will move roughly twice as far in dry conditions as in wet, with normal conditions lying half way between.
Club/Distance Table (Assumes Good Shot and Full Strength)
Distance (yards) Max % diff. Max Bounce
travelled in air from due to wind allowance Normal
Club___________Tee________Fairway__________________needed________ground
1 Wood 260 221 21% 12 degrees 7-37
2 Wood 244 207 23% 13 degrees 7-35
3 Wood 228 196 25% 14 degrees 7-33
1 Iron 218 196 36% 20 degrees 7-29
2 Iron 200 180 40% 22 degrees 7-28
3 Iron 184 166 44% 24 degrees 7-27
4 Iron 170 153 49% 26 degrees 7-26
5 Iron 154 139 53% 28 degrees 7-25
6 Iron 138 124 57% 30 degrees 7-24
7 Iron 124 112 62% 32 degrees 7-23
8 Iron 110 99 67% 34 degrees 7-22
9 Iron 94 83 72% 36 degrees 7-20
10 Sand iron 72 65 78% 38 degrees 7-18
Bounce varies with strength of shot. Wind has no effect on bounce. Ball will bounce further on dry ground, less on wet. Ball will only bounce on green or fairway, hazards immediately stop ball.
Effect Of Hazards
Random variation
Type of Allowable Reduction in in chosen direc-
Type of hazard_____lie__________clubs_______distance____tion plus/minus
Heavy rough Good 4-10 irons 33% 10 degrees
Heavy rough Bad 5-10 irons 48% 20 degrees
Light rough Good 3-10 irons 20% 5 degrees
Light rough Bad 4-10 irons 36% 10 degrees
Trees -- 3-10 irons 17% 5 degrees
Bunkers -- 10 iron only 33% 20 degrees
Edge of a bunker -- all 17% 5 degrees
Edge of water -- all 17% 5 degrees
Stands -- all 36% 5 degrees
Out of bounds - Penalty stroke if ball lands out of bounds
Water - Penalty drop if ball lands in water
Banks - Ball bounces in a random direction when landing on any bank.
Using wrong club from a hazard will not move ball but will cost a stroke.
Game Controls
O, P and <RETURN> keys to select CLUB, DIRECTION and FORCE. Other keys as indicated in the game. Press and release SPACE to start your SWING and press SPACE again to hit the ball.
Instructions' Source : PRO GOLF (Atlantis) Inner Inlay
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