SECRET MISSION
Professional, Originally Released On Cassette Only
Game Aliases : SCOTT ADAMS ADVENTURE 3; MISSION IMPOSSIBLE
Game Type : Text Adventure (Rated Advanced)
Author : Scott Adams
Standalone Release(s) : 1983: SECRET MISSION, Adventure International, £7.99
Compilation Release(s) : None
Stated compatibility : Electron
Actual compatibility : Electron, BBC B, B+ and Master 128
Supplier : ADVENTURE INTERNATIONAL, 85 Summer Street, BIRMINGHAM
B19 3TE
Disc compatibility : ADFS 1D00, CDFS 1D00, DFS 1D00
Instructions
In this exciting Adventure, time is of the essence as you race the clock to complete your mission in time - or else the world's first automated nuclear reactor is doomed! If you survive this challenging mission, consider yourself a true Adventurer!
Difficulty Level : Advanced
How An Adventure Works
Read the standard introduction to Adventure International adventures under SCOTT ADAMS SCOOPS.
Instructions' Source : SECRET MISSION (Adventure International) Back Inlay
Review (Electron User)
Readers may remember a TV program called Mission Impossible in which the leader of a government spy team always received his instructions on a tape, which after being played, self-destructed. SECRET MISSION (Adventure International) is the third in the Scott Adams series of games and is based on that TV series.
You, like the
leader of the spy team, have to play a tape to find out what your task is. Your
mission is to prevent the destruction of a nuclear plant. A saboteur has
planted a bomb in the reactor and it is up to you to defuse it.
On playing the
tape in the briefing room you discover that the saboteur has been there before
you. A quick exploration shows that you have only got access to eight
locations.
Several security
doors bar your way, though a visit to the grey room should give you the means
of getting through one of them. You now have a visitor's pass and a means of
getting into the white room. Wait until you hear a noise though, the saboteur
is suicidal and will provide vital additions to your inventory.
The window is
now the place to go and the tape recorder will help you here. You'll have to
fool that camera, so think you you'd send for here, to repair the window.
You should now
have another key and a return to the console should help you to get through
another door. A floor cleaner is soon found and therefore, two objects that
will put you well on the way to finishing the game.
I think this is
the hardest of the Scott Adams games I have tried. An excellent adventure that
I highly recommend.
Atmosphere
...................... 5
Complexity ...................... 7
Presentation .................... 4
Value for money ................. 6
Overall ......................... 6
Paul Gardner, ELECTRON USER 3. 7