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SECRET MISSION

 

 

Professional, Originally Released On Cassette Only

 

Game Aliases        : SCOTT ADAMS ADVENTURE 3; MISSION IMPOSSIBLE

Game Type          : Text Adventure (Rated Advanced)

Author             : Scott Adams

Standalone Release(s)   : 1983: SECRET MISSION, Adventure International, £7.99

Compilation Release(s) : None

Stated compatibility    : Electron

Actual compatibility    : Electron, BBC B, B+ and Master 128

Supplier            : ADVENTURE INTERNATIONAL, 85 Summer Street, BIRMINGHAM

                    B19 3TE

Disc compatibility     : ADFS 1D00, CDFS 1D00, DFS 1D00

 

 

Instructions

In this exciting Adventure, time is of the essence as you race the clock to complete your mission in time - or else the world's first automated nuclear reactor is doomed! If you survive this challenging mission, consider yourself a true Adventurer!

 

Difficulty Level : Advanced

 

How An Adventure Works

Read the standard introduction to Adventure International adventures under SCOTT ADAMS SCOOPS.

 

 

Instructions' Source   : SECRET MISSION (Adventure International) Back Inlay

 

Review (Electron User)

Readers may remember a TV program called Mission Impossible in which the leader of a government spy team always received his instructions on a tape, which after being played, self-destructed. SECRET MISSION (Adventure International) is the third in the Scott Adams series of games and is based on that TV series.


You, like the leader of the spy team, have to play a tape to find out what your task is. Your mission is to prevent the destruction of a nuclear plant. A saboteur has planted a bomb in the reactor and it is up to you to defuse it.


On playing the tape in the briefing room you discover that the saboteur has been there before you. A quick exploration shows that you have only got access to eight locations.


Several security doors bar your way, though a visit to the grey room should give you the means of getting through one of them. You now have a visitor's pass and a means of getting into the white room. Wait until you hear a noise though, the saboteur is suicidal and will provide vital additions to your inventory.


The window is now the place to go and the tape recorder will help you here. You'll have to fool that camera, so think you you'd send for here, to repair the window.


You should now have another key and a return to the console should help you to get through another door. A floor cleaner is soon found and therefore, two objects that will put you well on the way to finishing the game.


I think this is the hardest of the Scott Adams games I have tried. An excellent adventure that I highly recommend.

 

Atmosphere ...................... 5
Complexity ...................... 7
Presentation .................... 4
Value for money ................. 6
Overall ......................... 6

 

Paul Gardner, ELECTRON USER 3. 7