SERPENT'S LAIR
Professional, Originally Released On Cassette Only
Game Type : Graphical Adventure
Author :
Standalone Release(s) : 1984: SERPENT'S LAIR, Comsoft, £6.95
Compilation Release(s) : None
Stated compatibility : Electron
Actual compatibility : Electron. Electron version plays fast on BBC.
Supplier : COMSOFT, 67 Kent Road, Harrogate, N YORKS HG1 2NH.
Tel: 0423 57464
Disc compatibility : Unknown
Instructions
SERPENT'S LAIR is a graphical adventure game. Fly your magic carpet around the world meeting animals as diverse as the Polar Bear, the Emperor Penguin and the Comodo Dragon of Indonesia. Help the wizard find the treasure, solve the riddle of the Sphinx, feed the Polar Bear with fish and help the Giant Panda find his bamboo.
Instructions' Source : SERPENT'S LAIR (Comsoft) Back Inlay
Review (Electron User)
This adventure program is designed to be used by children in the age range seven to twelve. It concerns the rather unpleasant Princess Ambrosia who was sent on a mission to find the King's treasure. The trouble is she found a good sweet shop in Bognor Regis and there she stopped, stuffing herself with sweets.
Guess what? You
are sent in her place, equipped with a magic carpet. Most unusually for an
adventure, the action takes place on planet Earth, with geographical locations
such as Loch Ness, the Arizona Desert and Indonesia. Many of these places are
drawn out in high resolution colour graphics.
The locations
are in their (reasonably) correct geographical positions so that if you go east
from London you will get to Egypt or west from Japan takes you to India. It is recommended in the
instructions that the game is played with an atlas, and this, of course, gives
the program some educational value. A number of animals are met on the way,
ranging from polar bears to tarantula spiders (again, mostly in their correct
regions) and it is necessary to aid these or outwit them.
An experienced
adventurer would solve the problems with ease. They are designed to be easy, so
that when the tiger wants meat it will be found near at hand. My own son, aged
seven, got tremendous satisfaction from working out how to get past the Comodo
Dragon. The program comes with a couple of sheets of paper which give you the
story so far, and some general instructions for getting going. These are
invaluable to the novice adventurer.
There is also a
function key strip; the keys being set up for ten common commands.
There seemed to be one bug here as the GET command did not work.
You are even
given the phone number of Comsoft's chief adventurer which you can phone if
stuck. My family nearly resorted to this service to solve the riddle of the
Sphinx.
This is a most
satisfying program. It offers a gentle introduction to adventurers and could
well suit many adults as well as children. It was thoroughly enjoyed by my son,
who took three days, with help, to solve it.
The package is
priced very reasonably and the program loads and runs just as well on a BBC
Micro and could be of interest to the growing number of schools which use both
machines.
Rog Frost, ELECTRON USER 2. 8