Professional, Originally Released On Cassette Only
Game Type : Arcade Platform Game
Author : Joshua Portway
Standalone Release(s) : 1985: SIM, Viper, £7.95
Compilation Release(s) : None
Stated compatibility : Electron Side A, BBC Side B
Actual compatibility : As stated
Supplier : C.S.M. (Consolidated Software Marketting), Suite 40, Strand
House, Great West Road, Brentford, MIDDLESEX TW8 9EX
Disc compatibility : CDFS E00, DFS E00
"70+ screens * 20+ different game characters * Two voice music * Multi-colour mode 2 graphics * Realistic jetpac sound effects * 13 objects to carry * Smooth sprite movement * Option to change control keys * Problems to solve in order to complete the game"
The energy crisis is reaching a catastrophic level. Hercules K. Orange-bottom (galactic superhero) has been commissioned by H.M.Govt. to go in search of Simarils to feed the reactor. Not a simple task for although the Hercules knows the whereabouts of the Simarils he encounters numerous obstacles, all of which are capable of destroying him and his jetpack.
Sim is an arcade strategy game. The object being, to control a man and his jetpack through numerous scenes, collect ten Simarils one at a time and deposit them in a reactor, which is in the temple screen. However, you must avoid all moving characters designed to block your way and manoeuver around them. Apart from the Simarils, there are also various stationary objects which you can pick up to assist you to get past the evil characters, e.g. a carrot, to tempt the rabbit away from its warren.
The evil characters include clouds, suns, snakes, flying saucers, rabbits, starfish and radioactive seaweed.
Helpful objects are anything that is stationary.
<COPY> - Left, <CTRL> - Right, <RETURN> - Thrust
<CURSOR UP> - To pick up an object, <CURSOR DOWN> - To drop an object
Instructions' Source : SIM (Viper) Back and Inner Inlay
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