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SMASH AND GRAB

 

 

Professional, Originally Released On Cassette Only

 

Game Type          : Arcade; Platform-Style

Author             :

Standalone Release(s)   : 1984: SMASH AND GRAB, Superior, £7.95

                    1990: SMASH AND GRAB, Superior/Blue Ribbon, £2.95

Compilation Release(s) : 1988: SUPERIOR COLLECTION 3, Superior/Acornsoft, £9.95

Stated compatibility    : Electron

Actual compatibility    : Electron, BBC B, B+ and Master 128

Supplier            : SUPERIOR, Department C, Ground Floor, Regent House, Skinner

                    Lane, LEEDS 7

Disc compatibility     : ADFS 1D00, CDFS 1D00, DFS 1D00

 

 

Instructions

Your character, the robber, has to collect the bags of gold that are falling from the bank window that he has smashed. The object is to fill the billboard with the pound signs which are awarded for each bag collected. If five bags get past you to the water, a life is lost. Bags that do not get past are displayed as a flashing alarm above the bank.

 

Your opponent in the game is a policeman, who will try to knock you into the water. Also against you are flying police cones which have to be kicked to avoid losing a life and floating dustbin lids which must be avoided. If, however, a police box is kicked while it is flashing, it will turn the traffic light to red and enable you to. by contact, send the policeman into the water. This facility also stops the bags of gold from falling.

 

If the traffic light turns to red-and-amber, you have a limited amount of time to get the policeman. A green light means contact with the policeman is fatal. The bags of gold score more points the nearer to the top of the screen they are collected. A bonus man is awarded for each 10,000 points scored, but only to a maximum of 3.

 

Game Controls

Z - Left,   X - Right,   * - Up,   ? - Down,   RETURN - Kick

<COPY>/<DELETE> - Freeze/Restart,   S/Q - Sound On/Off

Joysticks may also be used

 

 

Instructions' Source   : SMASH AND GRAB (Superior) Back and Inner Inlay

 

Review (Electron User)

With a swift kick, you send the police traffic cone crashing through the bank window. Bags of money begin to fall from the broken window and drift gently down towards the river below...


In SMASH AND GRAB, your job as the villain is to catch the falling loot before it reaches the river. As is always the case in these ladders and levels games, there is a snag. In this one it is in the shape of PC Plod, your local neighbourhood bobby. This particular policeman would be more at home in the Sweeney than
pounding the beat.


Should you be running along the level directly above him, he is quite likely to leap upwards and thrust his truncheon through the floor into your nether regions. When he is on the upper level his actions are even more dramatic as he falls flat on his face and batters you around the head.


To complicate things even further, the occasional trio of flying traffic cones will wing their way along one of the levels in your direction. These can be dealt with by either getting out of the way, or by kicking each one in turn by pressing <RETURN>.


Although it may sound that odds aren't exactly in your favour you do have one trick up your sleeve. Should you kick one of the four police boxes when the light on top is flashing the traffic light at the top of the screen changes to red. Immediately the bags of money stop falling, and any physical contact with the policeman will send him plunging into the water below.

 

If you can collect eight bags of money you progress to the next screen. However as each missed bag of loot hits the water an alarm bell appears at the top of the screen. Five alarm bells and a life is lost.

Jon Revis, ELECTRON USER 2. 6