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Professional, Originally Released On Cassette Only


Game Type          : Multi-load Sporting Contest

Author               :

Standalone Release(s)  : 1988: SUMMER OLYMPIAD, Tynesoft, £9.95

                    1990: SUMMER OLYMPIAD, Microvalue, £3.99

Compilation Release(s) : None

Stated compatibility    : Electron Side A, BBC Side B

Actual compatibility    : As stated

Supplier            : TYNESOFT, Unit 3 Addison Industrial Estate, Blaydon, TYNE &                   WEAR NE21 4TE. Tel: 091 414 4611

Disc compatibility     : Unknown




"SUMMER OLYMPIAD is your chance to take part in the ultimate athletic challenge. The highly requested sequel to our smash No. 1 Hit WINTER OLYMPIAD, this exciting game successfully captures rhe elctric atmosphere and competitive spirit of five challenging summer games. Test your skill at High Diving, Skeet Shooting, Fencing, Hurdles and Triple Jump. Every Event benefits from outstanding graphics, animation and truly exhilarating game play."


Opening Ceremony

On loading, you may select from 1-4 playes. Type in your name and press <RETURN>. You may now select the country you wish to compete for by pressing <SPACE> to advance the choice icon followed by <RETURN> to select.


Event 1 - Fencing

The first competitor to score three hits is the winner of the bout. You play against the computer by using the keys:

Z  -  Move left fencer up the play area               :  -  Riposte

X  -  Move left fencer down the play area             /  -  Parry

Press <RETURN> to lunge.


Event 2 - Triple Jump

Use the Z and X keys alternately to build a steady rhythm. Depress the SPACE BAR and hold when you reach the white line. The angle at which you will jump will now increase until you release it, giving the angle of take-off for his hop, skip and jump.


NOTE: Crossing the white line causes a foul jump.


Event 3 - Skeet Shooting

Move the "shotgun target" sight around the screen using:

Z - Left,   X - Right,   : - Up,   / - Down


Place your sight over a moving skeet target and press <RETURN>. If a hit is achieved then the skeet will disintegrate.


In each of the three rounds, you have 24 skeet to hit. You may, however, not use all your allotted ammunition. Any left over are counted in the event of a tie.


Event 4 - Hurdles

Hit Z and X alternately to increase running speed. Pressing <SPACE> allows the man to jump hurdles when pressed at the correct time.


Event 5 - Diving

To begin your dive, press <SPACE>. The diver will automatically leap into the air.

Z - Speeds up anti-clockwise rotation,   X - Speeds up clockwise rotation

: - Untuck,   / - Goes into tuck position,   <RETURN> - Pike


Pike can only be accomplished when not in a tuck position or moving to a tuck position. You must also be moving clockwise and be in the upper third of your rotation (1 o'clock to 5 o'clock if compared to a clock).


Scoring points depends on style, entry into water and complexity of dive.


All the events include a pause mode which is enable/disabled by pressing <DELETE> (On)/<COPY>(Off).


Tape users should rewind the tape to the Opening Ceremony when Event 5 has been completed. i.e. to the filename called "Open".



Instructions' Source   : SUMMER OLYMPIAD (Tynesoft) Back And Inner Inlay


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