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Professional, Originally Released On Cassette Only


Game Type          : Utility Program To Help Learn German

Author             : Keith Spence

Standalone Release(s)   : 1983: THE GERMAN MASTER LEVEL A, Kosmos, £9.95

Compilation Release(s)   : None

Stated compatibility    : Electron       

Actual compatibility    : Electron, BBC B, B+ and Master 128

Supplier            : KOSMOS, 1 Pilgrims Close, Harlington, Dunstable,

                    BEDFORDSHIRE LU5 6LX. Tel: 05255 3942/5406

Disc compatibility     : Unknown




"An invaluable teaching or learning aid for beginners or advanced students of German. The ready-made lessons provide an enormous vocabulary of words, phrases and verbs arranged in subject groups. New lessons can also be created or existing lessons modified as required. THE GERMAN MASTER presents words first in one language, then the other, in large, easily read letters complete with special characters. Different colours are used for masculine, feminine and neuter words; this greatly assists gender learning. All lessons can be run in three different ways: learning only; self-test; or speed and accuracy test. Full editing facilities allow an infinite number of new lessons to be created and stored on cassette or disk for later use."


1. Introducing THE GERMAN MASTER

The German Master language learning-aid comprises a control program and a series of self-contained lessons. The control program is recorded as the first item on side 1 of the cassette. Some of the lessons follow the control program, the remainder are on side 2. Each lesson covers a different subject, a full list of which appears under section 12 of these instructions. Individual lessons consist of lists of words or phrases up to a maximum of 250 entries per lesson. Each entry consists of the English text, German text and gender if appropriate. The English and German texts for each entry can be just a single word or a three-line phrase up to 59 characters.


On successful loading, a colourful display results showing the program title and a list of available facilities. This is known as the COMMAND MENU. At the bottom of the screen the flashing message LESSON STORE EMPTY will be seen. The LESSON STORE is actually the part of the computer's memory in which the German Master stores a lesson. A pre-recorded lesson can be loaded into the lesson store using the method described in section 3, or a new lesson created as described in section 5. The German Master will only allow one lesson to occupy the lesson store at any time, this is referred to as "the current lesson".


2. Program Facilities

The facilities listed in sections 3 to 11 are available whenever the screen shows the command menu. Individual program facilities are requested simply by keying the appropriate letter. The command menu will then be replaced by a request for further information.


The program will ignore any invalid or illegal commands. For example it is not possible to Run a lesson without having first Loaded the lesson from cassette/disk.


3. Loading A Lesson (Key L)

Enter the cassette filename of the required lesson, followed by the RETURN key. If RETURN is pressed without first entering a filename, the next sequential lesson recorded on the cassette will be loaded into the lesson store. A list of lesson filenames is given in section 12.


When the required lesson has been loaded into the lesson store, the screen indicates the lesson title and the number of entries contained in that lesson.


4. Running A Lesson (Key R)

Initially the screen shows a questionnaire requesting four items of information. End each answer with the RETURN key.


Display times for the German and English texts need to be separately specified in seconds. Values may be 0.1 seconds upwards. For the first lessson tried, it is suggested that two seconds is specified for both the German and English display times. Other values can be tried later. If a value of 0 seconds is entered, this will suppress display in that language altogether. This is particularly useful for self-testing.


Key G or E to specify which of the German or English texts should appear first on the screen. The final question asks if the lesson is to be automatically repeated or not. If Y for Yes is keyed, the lesson will cycle repeatedly until terminated by pressing the space bar and keying X.


Once the questions have been answered, the lesson will automatically start. At any time during the lesson the current display can be "frozen" by pressing the space bar; the lesson may be optionally be re-continued (by keying space) or terminated (by keying X).


5. Creating A New Lesson (Key C)

Enter German text on the dotted lines. Specify gender - when asked (the program automatically allocates gender when "der, die or das" is detected at the start of the German text). Enter English text on the dotted lines. The German text, gender and English text combine to form one "entry" in the lesson store.


It is permissible to enter German words in both the German and English text positions; this may be used for entering complete verb conjugations.


When entering German and English texts, the down cursor key moves the cursor to the next line, the RETURN key terminates the text. The Umlaut symbol is entered immediately after (and on the same line as) the character to which it applies using the ^ key on the keyboard. For example, "schőn" is entered as "scho^n". During lesson displays, the Umlaut will appear correctly above the character to which it applies. The double letter "ß" is entered using the $ key on the keyboard. This again will appear correctly during lesson displays.


Mistakes in entering the text can be corrected with the DELETE key provided that the RETURN key has not been pressed, or by keying X (RETURN) as the first character of the English text or as the gender. If the German text has no particular gender, the RETURN key should be pressed in answer to the question "M, F or N?", otherwise key M (RETURN) for masculine words, F (RETURN) for feminine or N (RETURN) for neuter.


Lesson entries can be repeatedly keyed into the lesson store up to a maximum of 250. Lesson creation can be ended at any time before this however, simply by keying END (RETURN) at the start of line 1 of the German text.


Having created a new lesson the command menu will prompt the Saving of this lesson by flashing the Save command (see paragraph 6).


6. Saving A Lesson On Cassette/Disk

This facility is only used when a permanent copy is required of a newly created lesson or of a previous lesson which has been modified.


Enter a filename for the lesson (up to 8 characters)


Enter a title for the lesson (up to 24 characters)


Switch the cassette player to the record mode when the program issues the message RECORD THEN RETURN. On completion of the recording the tape should be rewound and the Verify facility requested (See section 7).


Alternatively, insert a blank formatted DFS disk in drive 0.


The Save facility does not affect the lesson held in the lesson store in any way.


7. Verify A Saved Lesson (Key V)

This facility should ALWAYS be used to check that a newly saved lesson has been successfully recorded. The Verify command will flash in the command menu until a newly saved lesson has been verified.


Enter the filename of the lesson to be verified before switching on the cassette player. If RETURN is pressed without first entering a filename, the next lesson recorded on the cassette will be verified. The program confirms that the verification is successful by printing "loading" then "OK". If verification fails, press the ESCAPE key and save the lesson again using the Save command (see section 6).


The Verify facility does not affect the lesson held in the lesson store in any way.


8. Add To Current Lesson (Key A)

This facility enables further entries to be added onto a lesson which is already held in the lesson store. Instructions for using the Add facility are identical to those for the Create facility (see section 5).


9. Delete Entry From Lessson (Key D)

This allows a single entry to be deleted from the lesson currently occupying the lesson store. It may be used to correct keying errors noticed in newly created lessons in conjunction with the Insert facility (see section 10).


Key in the entry number of the entry to be deleted. Entry numbers are displayed whilst running a lesson (see section 4) whenever the display is frozen by pressing the space bar.


10. Insert New Entry (Key I)

This allows a single new entry to be inserted into the lesson currently occupying the lesson store.


First of all it is necessary to specify the point of insertion required, this results in a display of the entry currently occupying that position. If this is the correct place for the insertion, key "Y" (RETURN) then enter the German, gender and English for the new entry.


11. Test Lesson (Key T)

The test facility may be used with any lesson which has been loaded from cassette/disk or newly created in the lesson store. In operation, the program displays a word or phrase in one language only; the translation must then be keyed in, this will appear on the screen one character at a time. Each time a wrong key is pressed the computer emits a "beep", and the character is displayed. At any time during the test help is available by pressing the COPY key. Each time COPY is pressed, the next character of the translation appears on the screen. At the end of the test, a performance summary is displayed.


Lesson Filenames

L1    Family                         L9    Vehicles

L2    The dwelling                   L10   Clothes

L3    Furniture                      L11   Parts of the body

L4    Household items                L12   Substances

L5    Foods                          L13   Countryside

L6    Vegetables and fruits          L14   Weather

L7    Shops and trading              L15   Numbers

L8    Living creatures               L16   Days, months and seasons



Instructions' Source   : THE GERMAN MASTER LEVEL A (Kosmos) Back & Inner Inlay


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