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Professional, Originally Released On Cassette Only


Game Type          : Educational (Nursery Age)

Author             :

Standalone Release(s)  : 1987: TIME, Shell, £4.99

Compilation Release(s) : None

Stated compatibility    : Dual BBC/Electron version

Actual compatibility    : As stated

Supplier            : SHELL. No further information available.

Disc compatibility     : CDFS E00, DFS E00




TIME is an education program for children 3 - 10. Three detailed sections lead the child step-by-step through the essential parts of telling the time.


Each section begins with a few examples, and then asks questions to ensure the child has understood the subject.


Large letters and a large, clear clock face are used throughout, to make this program easy to use for even the youngest child.


Section 1 - Learning the Hours

PART 1 -    Two examples are shown, with the time above the clock. The child is then asked to stop the clock at a given time (use any key to stop the clock). Correct answers are rewarded with a mouse. When ten mice have been scored, the computer will play 'Hickory Dickory Dock' and a mouse will run up the clock. The program will then move on to the next section.

PART 2 -    The child is asked to type in the time shown on the clock. Press RETURN after each answer. If a typing error is made then press '0' and re-enter.

PART 3 -    A time is shown, and then the time one hour later is shown. This is then repeated. The child must then stop the clock one hour after the time shown.


Section 2 - Learning the Minutes

PART 1 -    The minute hand ticks through the half hour. A beep is heard every 5 minutes, and every 15 minutes that quarter is shaded. The child is then asked to type in the minutes past shown on the clock.

PART 2 -    Part 1 is repeated, but for minutes TO.

PART 3 -    The child is asked to stop the clock at the times shown.


Section 3 - Digital Time

PART 1 -    Six examples of times are shown and their digital equivalents explained. The clock then ticks through an hour.

PART 2 -    The child is asked to stop the clock at the time shown. This is then repeated, but the child must stop the digital clock.


When each section is completed, a grandfather clock is drawn, and a mouse will run up and down while 'Hickory Dickory Dock' plays.



Instructions' Source   : TIME (Shell) Inner Inlay


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