TRIPLE DECKER 9
Professional, Originally Released On Cassette Only
Game Types : Arcade
Standalone Release(s) : 1988: TRIPLE DECKER 9, Alternative, £6.95
Compilation Comprises : 1. BREAK FREE, Alternative
2. MISSILE JAMMER, Alternative
3. CODE BREAKER, Alternative
Stated compatibility : Electron/BBC Dual Version
Actual compatibility : Electron, BBC B, B+ and Master 128
Supplier : ALTERNATIVE, Units 3-6 Baileygate Industrial Estate,
Pontefract, WEST YORKSHIRE WF8 2LN. Tel: 07977 79777
Disc compatibility : ADFS 1D00, CDFS 1D00, DFS 1D00
BREAK FREE
You must deflect the ball against the multi-coloured wall with the aid of your bat.
When a wall has been cleared, the speed will increase and the wall will be moved further down the screen.
Game Controls
Z - Left, X - Right
MISSILE JAMMER
You must use all your skill to destroy incoming missiles with your ship before they reach your home planet.
Armed only with your rammer craft 'Xenon', you must ram the missiles with the top of your craft.
Beware, if three missiles get past your defence, the planet will be destroyed. Fuel must be kept up at all times and to refuel, you simply move your ship to the refuelling vessel at the right of the screen.
Will you survive the first wave of missiles? If so, the second are even more deadly. You have been warned!
Game Controls
Z - Left, X - Right
CODE BREAKER
This is a game in which you have to crack a secret code. The code consists of different colours and you have twelve attempts at it.
Pressing one of the number keys will place a colour and <DELETE> will erase it.
A white peg means that one of the colours is the right colour in the right place and a black peg means that one of the colours is the right colour but on the wrong place.
Instructions' Source : TRIPLE DECKER 9 (Blue Ribbon) Inner Inlay
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