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Public Domain, Released On DFS E00 Disc


Game Type          : Text Adventure

Author             : Jonathan Temple

Standalone Release(s)   : 1991: VILLAGE OF SECRETS, Templesoft, PD

Compilation Release(s)   : None

Stated compatibility    : BBC

Actual compatibility    : Electron With MRB, BBC B, B+ and Master 128

Supplier            : www.8bs.com

Disc compatibility     : CDFS E00, DFS E00



To load, press SHIFT-BREAK. When asked for a filename, type INIT and press <RETURN>.


You will find yourself standing in the centre of a quiet, tranquil village, but not everything is as it seems. Before you know it, you are caught up in a long and dangerous quest to find seven treasures with only your wits to help you...


The Adventure

The computer will become your eyes, ears and hands, describing your immediate surroundings and what is going on around you. In return, you must give the computer commands of one of two words - it will prompt you with a colon. The computer will only look at the first four letters of each word you type, so abbreviations can be used.


General Advice And Useful Words

Read all the location descriptions carefully, as there are often clues hidden within them. Making a map is also probably essential if you wish to complete the game.


The program "understands" over 200 words, and so should understand most commands you type in. One omission is MONEY, although the reason for this should become apparent as you play the game.


Commands should be in the form of verbs followed by nouns, or just a single verb. For example, TAKE SANDWICH and DROP SANDWICH will pick up and drop a sandwich as requested. GET, TAKE and DROP used in conjunction with ALL or EVERYTHING will pick up all the objects at a current location, or drop all the ones you are carrying.


To move in a given direction, use commands like WALK EAST, GO NORTH, CLIMB UP or even just W. Entering buildings can be done using GO IN, ENTER CHURCH, IN or just I.


LOOK will give you a full description of your present location, along with a list of directions you can move in. Another useful command is INV or INVENTORY which will give you a list of all the objects you are carrying. SCORE will give you your current score out of 200. This depends on how many treasures you have collected and how many different locations you have reached: so don't be too dismayed if your score stays at zero for a while!


To stop the game altogether, use Q, QUIT or STOP. At the end of each game, you will be asked if you want another. Trying N followed by <RETURN> will simply end the program, whilst Y will re-run the program, requring you to re-load the INIT file or another (see below).


Saving The Game

At some point, you may wish to save your current position, so that you can re-load it at the start of your next go. Use the command SAVE and then enter a suitable filename to do this. Later, at the beginning of a new game, you can choose to load this file in rather than the standard INITial game position.


Final Hints

Use of the words ON and OFF is important. THROW, READ, WAVE, FILL, EMPTY, FEED and JUMP will also prove useful. Giving characters objects may bring rewards: use GIVE or DROP to do this.


The seven treasures must all be deposited at the correct place; look out for a clue as to where. Once this is done, you will have to make the village aware of your success...if you really get stuck on this, why not wait until something rings a bell?



Instructions' Source   : VILLAGE OF SECRETS (Jonathan Temple) Text File


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