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WORDS WORDS WORDS

 

 

Professional, Originally Released On Cassette Only

 

Game Type          : Educational; Ages 5-12

Author             : Tom Stonier

Standalone Release(s)   : 1984: WORDS WORDS WORDS, Acornsoft/ASK, £9.95

Compilation Release(s)   : 1985: BEST FOUR - LANGUAGE, ASK, £9.95

Stated compatibility    : Electron/BBC Dual Version

Actual compatibility    : Electron, BBC B, B+ and Master 128

Supplier            : APPLIED SYSTEMS KNOWLEDGE, 68 Upper Richmond Road, LONDON

                    SW15. Tel: 01-874 6046

Disc compatibility     : CDFS E00, DFS E00

 

 

Instructions

WORDS WORDS WORDS is a stimulating game to help young children with their reading and spelling. Pictures are shown on the screen and the child has to type in the name of the object shown. If the answer is correct the object takes its place in a scene. Once all the pictures in a scene have been identified correctly then the scene comes to life!

 

Over 85 words are introduced, children can link the eight scenes together in almost any order they choose, and they can then build up their own action packed stories!

 

In all A.S.K. programs

 

<RETURN> Remember: once you have typed in your response a program will

< icon > deal with it until you press the <RETURN> key.

 

<ESCAPE> You can always return to the beginning of a program by pressing

< icon > the <ESCAPE> key.

 

<DELETE> You can rub out anything typed in, before the <RETURN> key is

< icon > pressed, by using the <DELETE> key.

 

<_Hand_> Means : Please press the space bar to carry on with the program

< icon >

 

<   ?  > Means : the program did not expect the response it has just re-

< face > ceived. Perhaps there was a typing error? In any case, to carry

         on, just press the space bar and try again.

 

<CTRL>   All of our programs incorporate sound. There are various volume

         levels - holding down the <CTRL> key and pressing the <S> will

<S>      change the level - keep pressing the keys until you are happy

         with the volume.

 

Note: The program will not run on computers that have 0.1 operating systems.

 

Introduction

WORDS, WORDS, WORDS is a game for young children who are learning to read. Using the program, a child can build up scenes by accurately spelling the names of objects. Once a scene has been correctly completed, things begin to happen; perhaps smoke comes out of the chimney, or a lorry drives off, or the lion may roar, or...

 

There is more to Words, Words, Words though than just learning to spell. A new story can be created each time the program is used, since the scenes can be linked together by the child in any order. After the last scene children may enjoy drawing a picture to describe what they think might happen next.

 

A wordlist of the eighty plus objects presented in the program is given at the end of the "How To Use It" section in this booklet.

 

A NOTE ABOUT BIG AND SMALL LETTERS. At school, and in most learning to read books, the lower case letters a, b, c...are introduced before the upper case letters A, B, C...etc. Because of this it may be advisable to stick labels with lower case letters on your keyboard. Otherwise young children may be confused by the different between A and a, B and b and so on.

 

How to use it

The program itself will remind you what to do at each stage.

 

When the program has loaded, the screen display will be:

      Where does your

      story begin?

       In the city

              street

              house

              park

              zoo

              orchard

              farm

       or     castle.

      My story begins in the ...

 

It is then up to the child to decide which scene to visit. One of the eight choices should be typed in. Don't forget that the <RETURN> key must always be pressed to let the computer know that the child has finished typing the word.

 

Once work has begun on a particular scene - the street, the city, the farm etc. - the name of each object in that scene has to be inserted in a sentence like

      I see a ___

 

as it appears. Once the name of the object is spelled correctly, that object then takes its place in the main scene.

 

If the name of the object is mis-spelled, the ? symbol appears. This means that the computer did not understand. Just press the space bar and try again.

 

If a word is mis-spelled twice, the correct spelling will be displayed, followed by the hand icon which means: please press the spacebar when you are are ready to continue. The next object will then appear. If there is difficulty in recognising a particular object, look it up in the wordlist at the end of this section of the booklet.

 

If all the names of all the objects in a particular scene are spelt correctly, there is an extra reward: things begin to happen. Watch out for them!

 

At the end of each scene, except "the castle", the program asks for another scene to be chosen by a question like:                       

      Where do you want the bus to go? To the ___

 

Type in the name of the scene you want to go to, and press the <RETURN> key. If you try to go to a scene that the computer doesn't know, then the ? symbol will appear. Press the spacebar, and try again. If the computer still doesn't understand, then you will be taken automatically to another scene.

 

The castle scene always finishes a session provided all the objects are spelt correctly. Press <ESCAPE> to restart the program.

 

Wordlist

In the English language there are often several names to describe the same object. For this reason, we have sometimes included in the wordlist several choices of name for an object e.g. pillar box, mail box and post box.

 

    city                CITY                 street             STREET

    ~~~~                ~~~~                 ~~~~~~             ~~~~~~

    bank                BANK                 bus                BUS

    shop                SHOP                 (coach)            (COACH)

    (toy shop)          (TOY SHOP)           church             CHURCH

    bus                 BUS                  shop               SHOP

    (coach)             (COACH)              (toy shop)         (TOY SHOP)

    building            BUILDING             house              HOUSE

    (block of flats)    (BLOCK OF FLATS)     tree               TREE

    crane               CRANE                pillar box         PILLAR BOX

    lorry               LORRY                (mail box)         (MAIL BOX)

    (truck)             (TRUCK)              (post box)         (POST BOX)

    sun                 SUN                  girl               GIRL

    cloud               CLOUD                boy                BOY

    rain                RAIN                 ball               BALL

                                             car                CAR

 

    house               HOUSE                park               PARK

    ~~~~~               ~~~~~                ~~~~               ~~~~

    car                 CAR                  trees              TREES

    house               HOUSE                grass              GRASS

    door                DOOR                 plant              PLANT

    window              WINDOW               flower             FLOWER

    roof                ROOF                 pond               POND

    chimney             CHIMNEY              (lake)             (LAKE)

    smoke               SMOKE                duck               DUCK

    garage              GARAGE               bush               BUSH

    tree                TREE                 butterfly          BUTTERFLY

    bush                BUSH                 boy                BOY

    wall                WALL                 dog                DOG

    gate                GATE                 balloon            BALLOON

    steps               STEPS

    boy                 BOY               

    dog                 DOG                  orchard            ORCHARD

                                             ~~~~~~~            ~~~~~~~

    zoo                 ZOO                  apple              APPLE

    ~~~                 ~~~                  orchard            ORCHARD

    boy                 BOY                  tractor            TRACTOR

    dog                 DOG                  farmer             FARMER

    fence               FENCE                (man)              (MAN)

    cage                CAGE                 hat                HAT

    deer                DEER                 girl               GIRL

    camel               CAMEL                chicken            CHICKEN

    lion                LION                 (hen)              (HEN)

    girl                GIRL                 egg                EGG

    balloon             BALLOON              tree               TREE

   

    farm                FARM                 castle             CASTLE

    ~~~~                ~~~~                 ~~~~~~             ~~~~~~

    tractor             TRACTOR              tower              TOWER

    farmer              FARMER               (castle)           (CASTLE)

    (man)               (MAN)                window             WINDOW

    barn                BARN                 wall               WALL

    cow                 COW                  gate               GATE

    milk can            MILK CAN             owl                OWL

    (churn)             (CHURN)              moon               MOON

    (milk churn)        (MILK CHURN)         star               STAR

    lorry               LORRY                ghost              GHOST

    (truck)             (TRUCK)

    sheep               SHEEP

    (lamb)              (LAMB)

    rabbit              RABBIT

    (hare)              (HARE)

 

Educational notes

This program is desgined to encourage children to recognise and spell a set of over eighty five words. The words and associated scenes have been specially chosen to complement the sort of pictures which appear in children's first illustrated word books. The computer gives these "picture pages" the added dimensions of physical and visual interaction between the children, keyboard and screen. This kind of interaction is a very powerful aid to memory and the child will soon learn how to use the program and experiment with it to succeed.

 

The value of the program could be increased by allowing children access to paper, pencils and crayons to copy and label each scene or to make their own labelled pictures afterwards. The program may well stimulate the child to create much richer and more detailed pictures than those possible on this computer. Labelling each object in the child's picture is most important.

 

 

Instructions' Source   : WORDS WORDS WORDS (Acornsoft/ASK) Back and Inner Inlay

 

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