WORDS WORDS WORDS
Professional, Originally Released On Cassette Only
Game Type : Educational; Ages 5-12
Author : Tom Stonier
Standalone Release(s) : 1984: WORDS WORDS WORDS, Acornsoft/ASK, £9.95
Compilation Release(s) : 1985: BEST FOUR - LANGUAGE, ASK, £9.95
Stated compatibility : Electron/BBC Dual Version
Actual compatibility : Electron, BBC B, B+ and Master 128
Supplier : APPLIED SYSTEMS KNOWLEDGE, 68 Upper Richmond Road, LONDON
SW15. Tel: 01-874 6046
Disc compatibility : CDFS E00, DFS E00
Instructions
WORDS WORDS WORDS is a stimulating game to help young children with their reading and spelling. Pictures are shown on the screen and the child has to type in the name of the object shown. If the answer is correct the object takes its place in a scene. Once all the pictures in a scene have been identified correctly then the scene comes to life!
Over 85 words are introduced, children can link the eight scenes together in almost any order they choose, and they can then build up their own action packed stories!
In all A.S.K. programs
<RETURN> Remember: once you have typed in your response a program will
< icon > deal with it until you press the <RETURN> key.
<ESCAPE> You can always return to the beginning of a program by pressing
< icon > the <ESCAPE> key.
<DELETE> You can rub out anything typed in, before the <RETURN> key is
< icon > pressed, by using the <DELETE> key.
<_Hand_> Means : Please press the space bar to carry on with the program
< icon >
< ? > Means : the program did not expect the response it has just re-
< face > ceived. Perhaps there was a typing error? In any case, to carry
on, just press the space bar and try again.
<CTRL> All of our programs incorporate sound. There are various volume
levels - holding down the <CTRL> key and pressing the <S> will
<S> change the level - keep pressing the keys until you are happy
with the volume.
Note: The program will not run on computers that have 0.1 operating systems.
Introduction
WORDS, WORDS, WORDS is a game for young children who are learning to read. Using the program, a child can build up scenes by accurately spelling the names of objects. Once a scene has been correctly completed, things begin to happen; perhaps smoke comes out of the chimney, or a lorry drives off, or the lion may roar, or...
There is more to Words, Words, Words though than just learning to spell. A new story can be created each time the program is used, since the scenes can be linked together by the child in any order. After the last scene children may enjoy drawing a picture to describe what they think might happen next.
A wordlist of the eighty plus objects presented in the program is given at the end of the "How To Use It" section in this booklet.
A NOTE ABOUT BIG AND SMALL LETTERS. At school, and in most learning to read books, the lower case letters a, b, c...are introduced before the upper case letters A, B, C...etc. Because of this it may be advisable to stick labels with lower case letters on your keyboard. Otherwise young children may be confused by the different between A and a, B and b and so on.
How to use it
The program itself will remind you what to do at each stage.
When the program has loaded, the screen display will be:
Where does your
story begin?
In the city
street
house
park
zoo
orchard
farm
or castle.
My story begins in the ...
It is then up to the child to decide which scene to visit. One of the eight choices should be typed in. Don't forget that the <RETURN> key must always be pressed to let the computer know that the child has finished typing the word.
Once work has begun on a particular scene - the street, the city, the farm etc. - the name of each object in that scene has to be inserted in a sentence like
I see a ___
as it appears. Once the name of the object is spelled correctly, that object then takes its place in the main scene.
If the name of the object is mis-spelled, the ? symbol appears. This means that the computer did not understand. Just press the space bar and try again.
If a word is mis-spelled twice, the correct spelling will be displayed, followed by the hand icon which means: please press the spacebar when you are are ready to continue. The next object will then appear. If there is difficulty in recognising a particular object, look it up in the wordlist at the end of this section of the booklet.
If all the names of all the objects in a particular scene are spelt correctly, there is an extra reward: things begin to happen. Watch out for them!
At the end of each scene, except "the castle", the program asks for another scene to be chosen by a question like:
Where do you want the bus to go? To the ___
Type in the name of the scene you want to go to, and press the <RETURN> key. If you try to go to a scene that the computer doesn't know, then the ? symbol will appear. Press the spacebar, and try again. If the computer still doesn't understand, then you will be taken automatically to another scene.
The castle scene always finishes a session provided all the objects are spelt correctly. Press <ESCAPE> to restart the program.
Wordlist
In the English language there are often several names to describe the same object. For this reason, we have sometimes included in the wordlist several choices of name for an object e.g. pillar box, mail box and post box.
city CITY street STREET
~~~~ ~~~~ ~~~~~~ ~~~~~~
bank BANK bus BUS
shop SHOP (coach) (COACH)
(toy shop) (TOY SHOP) church CHURCH
bus BUS shop SHOP
(coach) (COACH) (toy shop) (TOY SHOP)
building BUILDING house HOUSE
(block of flats) (BLOCK OF FLATS) tree TREE
crane CRANE pillar box PILLAR BOX
lorry LORRY (mail box) (MAIL BOX)
(truck) (TRUCK) (post box) (POST BOX)
sun SUN girl GIRL
cloud CLOUD boy BOY
rain RAIN ball BALL
car CAR
house HOUSE park PARK
~~~~~ ~~~~~ ~~~~ ~~~~
car CAR trees TREES
house HOUSE grass GRASS
door DOOR plant PLANT
window WINDOW flower FLOWER
roof ROOF pond POND
chimney CHIMNEY (lake) (LAKE)
smoke SMOKE duck DUCK
garage GARAGE bush BUSH
tree TREE butterfly BUTTERFLY
bush BUSH boy BOY
wall WALL dog DOG
gate GATE balloon BALLOON
steps STEPS
boy BOY
dog DOG orchard ORCHARD
~~~~~~~ ~~~~~~~
zoo ZOO apple APPLE
~~~ ~~~ orchard ORCHARD
boy BOY tractor TRACTOR
dog DOG farmer FARMER
fence FENCE (man) (MAN)
cage CAGE hat HAT
deer DEER girl GIRL
camel CAMEL chicken CHICKEN
lion LION (hen) (HEN)
girl GIRL egg EGG
balloon BALLOON tree TREE
farm FARM castle CASTLE
~~~~ ~~~~ ~~~~~~ ~~~~~~
tractor TRACTOR tower TOWER
farmer FARMER (castle) (CASTLE)
(man) (MAN) window WINDOW
barn BARN wall WALL
cow COW gate GATE
milk can MILK CAN owl OWL
(churn) (CHURN) moon MOON
(milk churn) (MILK CHURN) star STAR
lorry LORRY ghost GHOST
(truck) (TRUCK)
sheep SHEEP
(lamb) (LAMB)
rabbit RABBIT
(hare) (HARE)
Educational notes
This program is desgined to encourage children to recognise and spell a set of over eighty five words. The words and associated scenes have been specially chosen to complement the sort of pictures which appear in children's first illustrated word books. The computer gives these "picture pages" the added dimensions of physical and visual interaction between the children, keyboard and screen. This kind of interaction is a very powerful aid to memory and the child will soon learn how to use the program and experiment with it to succeed.
The value of the program could be increased by allowing children access to paper, pencils and crayons to copy and label each scene or to make their own labelled pictures afterwards. The program may well stimulate the child to create much richer and more detailed pictures than those possible on this computer. Labelling each object in the child's picture is most important.
Instructions' Source : WORDS WORDS WORDS (Acornsoft/ASK) Back and Inner Inlay
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